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Chilling Darkness in Pathfinder 2e

Chilling Darkness - Evocation 3
ATTACKCOLDDARKNESSEVILEVOCATION

Traditions Components
divine somatic verbal
Cast Range Target Duration Saving Throw
2 actions 120 feet 1 creature - -
Description
You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial.   If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell’s target.   Critical Success The target takes double damage. Success The target takes full damage.   Heightened (+1) The cold damage increases by 2d6, and the evil damage against celestials increases by 2d6.

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