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Barkskin - Abjuration 2
ABJURATIONDOUBLE ACTIONPLANT

Traditions Components
primal somatic verbal
Cast Range Target Duration Saving Throw
2 actions touch 1 willing creature 10 minutes -
Description
The target’s skin becomes covered in bark.
The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire.
After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn’t reduce the fire damage the target was dealt.
Heightened (+2) The resistances increase by 2, and the weakness increases by 3.

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
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