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Landslide in Pathfinder 2e

Landslide - unknown -
ARCANEGEOMANCYOCCULTPRIMAL

Traditions Components
arcane occult primal somatic verbal
Cast Range Target Duration Saving Throw
1000 feet 50 foot radius centered on a point in range. Instant/1 minute Reflex Save
Description
A terrifying thought being caught in a landslide. Its even more terrifying when it defies all logic and just appears above your head.


Spell-Weave DC: 24, Tier II: 29, Tier III: 34

Cutting and guiding the energies of Domhan with great skill and knowledge, you carefully bring together enough Topaz manna over an area to manifest into reality the effects of a landslide. Suddenly above the target area there will be a low rumbling, like thunder almost, but a tone more akin to stone grinding. All of a sudden the whole target area will just be buried, a ton of rock, soil, gravel and clay just engulfing the target area. Any creatures within the area need to make a Reflex Save. Should they fail, they take 3d6 Thunder damage and 3d6 Bludgeoning Damage and are half buried, restrained and need to free themselves to be able to act normally again. Should they critically fail, they get fully buried alive and are at a risk of suffocating. Should they succeed, they only take half damage, and are merely Restrained, having managed to somehow keep themselves upright and above the swath of mud, earth and stone. Should they critically succeed, they take half damage but are free and clear, having somehow managed to scramble, struggle and claw their way up as the landslide settles, and have ended up atop it all instead of buried.

For the duration this is also counted as difficult terrain due to the instability of the ground itself, until the manna simply disappates, the earth fading, returning to where it belongs.

Siegecraft: Against structures or constructs the damage becomes 3d10 bludgeoning and 3d10 thunder damage.

Tier -1: Fail to cast, roll Minor Miscast
Tier 0: Fail to cast
Tier II: Increase all instances of damage by 1d6 or 1d10 as appropriate, increase the radius by 25 feet.
Tier III: Increase all instances of damage by 1d6 or 1d10 as appropriate, increase the radius by 25 feet.

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