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Enchant/Disenchant in Pathfinder 2e

Enchant/Disenchant - unknown -
ARCANEGEOMANCYOCCULTPRIMAL

Traditions Components
arcane occult primal somatic verbal
Cast Range Target Duration Saving Throw
1 day Touch One inanimate object, along with a manna gem of the appropriate color. To enchant, the gem must be charged with the appropriate and desired spell-form. To disenchant, the gem must be empty and able to recieve the appropriate spell-form Permanent N/A
Description
The art of woven enchantment, an art as old or older than dwarven runic crafting, and just as secretive, held in the hands of the Topaz Order.


School: Geomancy

Spell-Weave DCs: 17, Tier II: 22, Tier III: 27

A unique spell-form in what it does, and how it functions, this spell form allows a Topaz Magister to utilize an imprinted manna gem to permanently weave a magickal enhancement into an inanimate object. Doing so takes focus, discipline, and a great deal of time whilst controlling and constructing the spellform, but the results are well worth it, and permanent, unless another Topaz Magister were to use this spell-form to disenchant the item as well. This may only be used on tier one magicks.

Tier -1: Fail to cast, destroy item/permanently disenchant it, roll Minor Miscast
Tier 0: Fail to cast, destroy item/permanently disenchant it.
Tier II: This may now be used on Tier II Magicks.
Tier III: This may now be used on Tier III Magicks.

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