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Tremor - unknown -
EARTHGEOMANCY

Traditions Components
arcane occult primal somatic verbal
Cast Range Target Duration Saving Throw
150 feet Target creature you can see within range, and 10 feet emanation all around them. Instant, Permanent Power Save (Adventures in Valerick Homebrew)
Description
A sudden and unexpected shudder of the earth, simple, yet very effective.


School: Geomancy

Spell-Weaving DCs: 16, Tier II: 21, Tier III: 26

Forging and carving the energies of Domhan, you wield the Topaz energies, causing the earth to shake suddenly in the target area. The ground of the affected area cracks and heaves, becoming difficult terrain.

Targets in area get a Power Save. On a Critical failure they are thrown prone as well as taking double damage. On a Fail they are Slow (1) and take 2d6 +Intelligence Modifier thunder damage but keep their footing. On a success they take half damage and no conditions and on a critical success they are unbothered by the initial tremor, though the difficult terrain still applies.

SIEGECRAFT: Structures and Constructs take damage as D10s instead of D6s. So at Tier I it is 2d10

Tier -1: Minor Miscast and fail to weave spell.
Tier 0: Choose either to fail to weave spell, or roll a Minor Miscast but get Tier I spell-weave.
Tier 2: Increase damage dice to 5d6 or 5d10 as appropriate.
Tier 3: Increase radius to 30 feet.  

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