| Traditions | Components | |||
|---|---|---|---|---|
| divine primal | ||||
| Cast | Range | Target | Duration | Saving Throw |
| 1 to 3 actions | varies | 1 willing living creature or 1 undead | - | basic Fortitude |
| Description | You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. |
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