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Aura of the Unremarkable in Pathfinder 2e

Aura of the Unremarkable - Illusion 6
ILLUSIONMENTALUNCOMMON

Traditions Components
arcane occult somatic verbal
Cast Range Target Duration Saving Throw
2 Actions - 30-foot emanation sustained up to 1 minute Will
Description
You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing. For example, if you and your allies are loudly interrogating a local for information or aiming a crossbow at a noble from a balcony, creatures who can see you might not think this is unusual. Non-allied creatures in the emeanation must attempt a will save.   Critical Success: The creaturesees your actions as they really are and announces them as such. All other creatures in the area gain a +1 circumstance bouns to their Will saves to recognize your actions as they really are.   Success: The creature sees your actions as they really are.   Failure: The creature believes your actions are normal and unworthy of concern.   Critical Failure: The creature believes you are perfoming other actions entirely, such as helping a local or waving to a noble, as determined by the GM. The creature doesn't have a chance of remembering events normally.   Any hostile actions by your or your allies againsta creature or its allies breatk the effect of the spell for that creature. When the spell ends (or shen affected allies move outside the reange of the emanation), observers see things normally but the altered perceptions from earlier events remain in mind. Each mention of the evnets as noteworhty, such as being questitoned about them by an authority figure, grants the target another Will save to break the effect and remember things normally (unless they critically failed the save).

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