| Traditions | Components | |||
|---|---|---|---|---|
| divine | somatic | |||
| Cast | Range | Target | Duration | Saving Throw |
|
- | 1 creature | 1 minute | basic Will |
| Description | You channel the wrath of your god into your next weapon attack, dealing an extra 2d8 good or evil damage depending on the alignment of your god, and calling a divine prison upon them. On a hit, the targeted creature attempts a Will save against your Class DC. Critical Success: The target is unaffected. Success: The target takes half damage. Failure: The target takes full damage and is Restrained. It can use an action to Escape the prison against your Class DC. Critical Failure: The target takes double damage and takes 1d8 good or evil damage each turn it is trapped by prison. This damage occurs at the start of each of its turns. [Heightened +3]: Increase the damage of the smite by 2d8 and the prison's aura damage by 1d8. |
|||
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!