{"name":"Compelled Duel","level":"1-level","school":"Enchantment","classes":"Paladin","castingtime":"1 action","range":"30 feet","duration":"Concentration, up to 1 minute","components":"Verbal","materials":"","concentration":"1","description":"You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn\u2019t restrict the target\u2019s movement for that turn.\r\n\r\nThe spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.","higherlevels":"","source":"SRD","tabledata":"","tags":"","isShared":"1","templateId":"19","blockId":"97693"}