{"name":"Hunter","overview":"","hitdice":"d10","hitpointsfirstlevel":"See [blocklink:860112]","hitpointsathigherlevels":"See [blocklink:860112]","armorproficiencies":"See [blocklink:860112]","weaponproficiences":"See [blocklink:860112]","tools":"See [blocklink:860112]","savingthrows":"See [blocklink:860112]","skills":"See [blocklink:860112]","equipment":"","spellcasting":"","features":"","subclasses":"[h2]Hunter's Prey[\/h2]\r\nAt 3rd level, you gain one of the following features of your choice.\r\n\r\n[b]Colossus Slayer. [\/b]Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra damage only once per turn.\r\n\r\n[b]Giant Killer.[\/b] When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.\r\n\r\n[b]Horde Breaker.[\/b] Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.\r\n\r\n[h2]Defensive Tactics[\/h2]\r\nAt 7th level, you gain one of the following features of your choice.\r\n\r\n[b]Escape the Horde.[\/b] Opportunity attacks against you are made with disadvantage.\r\n\r\n[b]Multiattack Defense. [\/b]When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.\r\n\r\n[b]Steel Will. [\/b]You have advantage on saving throws against being frightened.\r\n\r\n[h2]Multiattack[\/h2]\r\nAt 11th level, you gain one of the following features of your choice.\r\n\r\n[b]Volley.[\/b] You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.\r\n\r\n[b]Whirlwind Attack.[\/b] You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.\r\n\r\n[h2]Superior Hunter's Defense[\/h2]\r\nAt 15th level, you gain one of the following features of your choice.\r\n\r\n[b]Evasion.[\/b] You can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or a lightning bolt spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.\r\n\r\n[b]Stand Against the Tide.[\/b] When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.\r\n\r\n[b]Uncanny Dodge. [\/b]When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.","tabledata":"","tags":"","isShared":"on","templateId":"25","blockId":"860404","world":"3c69f9b0-0c0e-48da-8e0a-784fdc4d5f19","folder":""}