{"name":"Hamish \"the Cannibal\"","class":"Rogue (Thief)","level":"10","background":"Criminal","race":"Dwarf (Duergar)","alignment":"Chaotic Evil","proficiency_bonus":"4","strength":"11","dexterity":"20","constitution":"20","intelligence":"12","wisdom":"16","charisma":"10","str_save":"0","dex_save":"9","con_save":"5","int_save":"4","wis_save":"3","cha_save":"0","hit_die":"8","total_hit_dice":"10","acrobatics":"13","animal_handling":"3","arcana":"1","athletics":"0","deception":"0","history":"1","insight":"3","intimidation":"0","investigation":"9","medicine":"3","nature":"1","perception":"3","performance":"0","persuasion":"0","religion":"1","sleight_of_hands":"13","stealth":"13","survival":"3","proficiencies":"Sleight of Hand (Expertise)[br]\r\nStealth (Expertise) - Supreme Sneak, Advantage when moving half speed.[br]\r\nAcrobatics (Expertise)[br]\r\nInvestigation (Expertise)[br]\r\nThieves' Tools[br]","armor_class":"17","hit_points":"103","initiative":"5","speed":"25","proficiences_and_languages":"[b]Dwarven Combat Training.[\/b] You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.\r\n[b]Weapons:[\/b] simple weapons, hand crossbows, longswords, rapiers, shortswords\r\n[b]Armor:[\/b] light \r\n","attacks":"Attack Type | Attack Roll | Damage Roll | Damage Type\r\n\r\nDagger+1 | 1d20 +4 +5 +1 | 1d4 +5 +1 | Piercing\r\nShortword+1 | 1d20 +4 +5 +1 | 1d6 +5 +1 | Piercing\r\nBattleaxe (1-handed) | 1d20 +4 | 1d8 | Slashing\r\nBattleaxe (2-handed) | 1d20 +4 | 1d10 | Slashing\r\nHat | 1d20 +4 +5 | 1d12 +5 | Slashing","spellcasting":"Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\nSpell save DC = 8 + your proficiency bonus + your Intelligence modifier\r\nSpell attack modifier = your proficiency bonus + your Intelligence modifier","equipment":"studded leather armor, battleaxe, shortsword, dagger, hat, burglar's pack, snack pack","personality_trait":"\u2022 Likes to use his stealth and magic talents to acquire small pieces of flesh from friends and foes, never to be seen again. Where do they go?\r\n\u2022 Fancies a round black brimmed hat and an ill-fitting red tie. Dons a fearsome black demonic face mask when he's on the job.\r\n\u2022 Due to his madness, he only speaks in gibberish sounding like \"robble robble\" but he is able to understand what is said to him in Common or Undercommon.","ideal":"","bond":"","flaw":"","features_and_traits":"[b][i]See Race tab[\/b][\/i]\r\n[b][i]See Class tab[\/b][\/i]\r\n[b][i]See Subclass: Thief[\/b][\/i]\r\n\r\n[b][u]Special Features:[\/b][\/u]\r\n\u2022 [b]Magic.[\/b] has innate knowledge of certain spells. Knows cantrips: Mage Hand, Blade Ward, Booming Blade, Poison Spray. 1st level: Grease, Color Spray. 2nd level: Invisibility,  Enlarge\/Reduce, 3rd level: Haste. No spell slots are required and spells can not be cast at a higher level. All spells above cantrip are 1\/long rest.\r\n\u2022 [b]Hat Trick.[\/b] action. Throws his bladed rim cap at any target up to 20ft. that is not in melee with him and takes no disadvantage on the attack roll. [1d20 +9 to hit | 1d12+5 damage] Will critically hit on unmodified 19 or 20. Additionally, a critical hit will allow the hat to bounce to one target within 10 ft. for another attack roll and damage roll. Each consecutive unmodified attack roll of 19 or 20 will continue as such, and has no aggregate range limit. There is no long range option for the initial attack roll. The hat returns on its own immediately after a hit or miss.\r\n\u2022 [b]Snacks.[\/b] action. Removes questionable bits of meat from his pockets and consumes them to gain 2d10+10 temporary hit points. 1\/long rest. [i]Talk to DM about optional rule.[\/i]","total_spell_slots_1":"1","total_spell_slots_2":"2","total_spell_slots_3":"1","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"795369,814747","class_features":"798191","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"798168","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"795109","world":"1fe093a5-a911-409e-bc5a-052de7d46991","folder":"9347"}