{"name":"Divine Soul","overview":"","hitdice":"d6","hitpointsfirstlevel":"See [blocklink:590373]","hitpointsathigherlevels":"See [blocklink:590373]","armorproficiencies":"See [blocklink:590373]","weaponproficiences":"See [blocklink:590373]","tools":"See [blocklink:590373]","savingthrows":"See [blocklink:590373]","skills":"See [blocklink:590373]","equipment":"","spellcasting":"","features":"","subclasses":"[h2]Divine Magic[\/h2]\r\nYour link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.\r\n\r\nIn addition, choose one of the cleric domains. The spells from the domain you chose counts as a sorcerer spell for you, but don't count against the number of sorcerer spells you know.\r\n\r\nWhenever you finish a long rest, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be from the cleric spell list\r\n\r\n[h2]Favored by the Gods[\/h2]\r\nStarting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can't use it again until you finish a short or long rest.\r\n\r\n[h2]Empowered Healing[\/h2]\r\nStarting at 6th level, the divine energy coursing through you can empower healing spells. Whenever you or an ally within 5 feet of you rolls dice to determine the number of hit points a spell restores, you can spend 1 sorcery point to reroll any number of those dice once, provided you aren't incapacitated. You can use this feature only once per turn.\r\n\r\n[h2]Otherworldly Wings[\/h2]\r\nStarting at 14th level, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you're incapacitated, you die, or you dismiss them as a bonus action.\r\n\r\nThe affinity you chose for your Divine Magic feature determines the appearance of the spectral wings: eagle wings for good or law, bat wings for evil or chaos, and dragonfly wings for neutrality.\r\n\r\n[h2]Unearthly Recovery[\/h2]\r\nAt 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum.\r\n\r\nOnce you use this feature, you can't use it again until you finish a long rest.\r\n","tabledata":"","tags":"","isShared":"on","templateId":"25","blockId":"778359","world":"3c69f9b0-0c0e-48da-8e0a-784fdc4d5f19","folder":"8923"}