{"name":"Concussive Crescendo","level":"9-level","school":"Evocation","classes":"Bard, Resonant Warrior","castingtime":"1 action","range":"Variable (see description)","duration":"1 minute","components":"V,S,M","materials":"The tymbal of a cicada","concentration":"1","description":"You produce a deafening barrage of sound which emanates from a sphere centered on a point within range, and gradually increases in volume. When you cast the spell, and each round for the duration, each creature within the sphere must make a Constitution saving throw. The first round, the sphere has a radius of 60 feet. On a failed save, a creature takes [roll:6d6] thunder damage and becomes deafened for 5 minutes. The radius of the sphere increases by 10 feet each round (to a maximum of 150 feet the tenth round), and the damage increases by [roll:1d6] each round (to a maximum of [roll:15d6] the tenth round). On a successful save, the creature takes half as much damage and isn't deafened.\r\n\r\nThe spell also emits an earsplitting noise audible out to 6,000 feet the first round, and out to an additional 1,000 feet each round for the duration.","higherlevels":"","source":"Modified from spell by user [url=https:\/\/www.dndbeyond.com\/spells\/14663-concussive-crescendo]Underdocker on D&D Beyond[\/url]","tabledata":"","tags":"","templateId":"19","blockId":"73815","world":"750e1f18-c27a-4d3e-990f-9039ca0030cd","folder":"11820","isShared":"on"}