{"name":"Fabienne","class":"Rogue","level":"10","background":"Urchin","race":"Half-Elf","alignment":"Chaotic Neutral","ac":"16","initiative":"7","speed":"30ft","hitpoints":"73","hitdice":"","hitdicenumber":"","strength":"13","dexterity":"20","constitution":"14","intelligence":"15","wisdom":"14","charisma":"14","passivewisdom":"16","proficiencybonus":"4","str_save":"1","dex_save":"9","con_save":"2","int_save":"6","wis_save":"2","cha_save":"2","acrobatics":"13","animalhandling":"2","arcana":"2","athletics":"1","deception":"2","history":"6","insight":"2","intimidation":"2","investigation":"6","medicine":"2","nature":"2","perception":"6","performance":"6","persuasion":"2","religion":"2","sleightofhands":"13","stealth":"13","survival":"6","proficiences":"ARMOR: Light Armor\r\n\r\nWEAPONS: Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons\r\n\r\nTOOLS: Disguise Kit, Forgery Kit, Thieves' Tools\r\n\r\nLANGUAGES: Common, Elvish, Orc","features":"[b]RACIAL TRAITS[\/b]\r\n\r\nDarkvision\r\nYou can see in darkness (shades of gray) up to 60 ft.\r\n\r\nFey Ancestry\r\nYou have advantage on saving throws against being charmed, and magic can\u2019t put you to sleep.\r\n\r\nSkill Versatility\r\nYou gain proficiency in two skills of your choice.\r\n[i]Performance\r\nSurvival[\/i]","attackstable":"Dagger: Melee Weapon      [i] Simple, Finesse, Light, Thrown[\/i]      +9 to hit\r\nRange 20Ft                         Damage 1d4+5\r\n\r\nRapier: Melee Weapon          [i]Martial, Finesse[\/i]              +9 to hit\r\nRange 5ft.                             Damage 1d8+5\r\n\r\nUnarmed Strike: Melee Attack          +5 to hit\r\n\r\nRange 5ft.                             Damage 2 ","attacks":"","spellcasting":"","traits":" I  never use my real name if I can help it.\r\n\r\nI've always wanted to be a pirate...so I often fool people into thinking I am one. I think I'm pretty good at it.\r\n\r\nI find nice people really annoying.","ideal":"I want people to respect me and know who I am","bond":"I figured there would be a lot of rich people here on this boat and decided to see what I could manage to nab.","flaw":"I'd sell someone out if the reward was decent.","spellbook_0":"0","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"Backpack ( holds 5lb ) \r\nBall Bearings (bag of 1,000)\r\nBell\r\nCandle\r\nCase, Map or Scroll\r\nClothes, Common\r\nCrowbar\r\nDagger (2)\r\nHammer\r\nLantern, Hooded\r\nLeather (Light Armor)\r\nOil (flask)\r\nPiton\r\nRapier\r\nRope, Hempen (50 feet)\r\nShortsword\r\nString\r\nThieves' Tools\r\nTinderbox\r\nWaterskin","feats":"Proficiencies\r\n[i]Acrobatics\r\nSleight of Hand\r\nInvestigation\r\nStealth[\/i]\r\n\r\nExpertise: Your proficiency bonus is doubled for any ability check you make that uses any of the chosen proficiencies.\r\n[i]Acrobatics\r\nStealth[\/i]\r\n\r\nSneak Attack : Once per turn, you can deal an extra [b]5d6[\/b] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don\u2019t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn\u2019t incapacitated, and you don\u2019t have disadvantage on the attack roll.\r\n\r\nThieves\u2019 Cant\r\n[i]You have learned thieves\u2019 cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.\r\n[\/i]\r\nCunning Action: You can take a bonus action on each of your turns to take the [i]Dash, Disengage, or Hide action.[\/i]\r\nCunning Action: 1 Bonus Action\r\n\r\nRoguish Archetype: [b]Swashbuckler[\/b]\r\n[i]Fancy Footwork[\/i]\r\nDuring your turn, if you make a melee attack against a creature, that creature can\u2019t make opportunity attacks against you for the rest of your turn.\r\n\r\nRakish Audacity\r\nYou add your [u]CHA modifier (+2)[\/u] to your initiative rolls. You don\u2019t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 ft. of it, no other creatures are within 5 ft. of you, and you don\u2019t have disadvantage on the attack roll.\r\n\r\nAbility Score Improvement\r\n[i]Charisma Score\r\nWisdom Score[\/i]\r\n\r\nUncanny Dodge: When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack\u2019s damage against you.\r\nUncanny Dodge: 1 Reaction\r\n\r\nEvasion:\r\nWhen you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.\r\n\r\nPanache: As an action, you can make a Persuasion check contested by a creature\u2019s Insight check\r\nOn success, a hostile creature has disadvantage on attack rolls against targets and can't make opportunity attacks against targets other than you for 1 minute, or until one of your allies engages it or it gets more than 60 ft. from you. If it isn't hostile, it is charmed by you for 1 minute.\r\nPanache: 1 Action","cp":"","sp":"","ep":"","gp":"25","pp":"","equipment":"Backpack ( holds 5lb ) \r\nBall Bearings (bag of 1,000)\r\nBell\r\nCandle\r\nCase, Map or Scroll\r\nClothes, Common\r\nCrowbar\r\nDagger (2)\r\nHammer\r\nLantern, Hooded\r\nLeather (Light Armor)\r\nOil (flask)\r\nPiton\r\nRapier\r\nRope, Hempen (50 feet)\r\nShortsword\r\nString\r\nThieves' Tools\r\nTinderbox\r\nWaterskin","inspiration":"","class_resources":"0","hitpoints_current":"73","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"\/*Infected with the Nicolyon*\/","xp":"","xp_to_next_level":"","hit_dice_used":"","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"Player,chatacter sheet,Nicolyon,Fabienne,Love boat","isShared":"1","templateId":"26","blockId":"73640"}