{"name":"Lesser Lich","cr":"7 (2,900 xp)","types":"Undead","size":"Medium","languages":"Common","alignment":"Any Evil","description":"","suggestedenvironment":"","ac":"13 (natural armor)","hitpoints":"112 [roll:18d8+31]","strength":"10","dexterity":"16","constitution":"17","intelligence":"22","wisdom":"15","charisma":"16","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"truesight 80 ft., passive Perception 15","skills":"Arcana +10, History +6, Insight +4, Perception +4","savingthrows":"Int +10, Wis +4","damagevulnerabilities":"","damageresistances":"cold, lightning; piercing, bludgeoning, and slashing from nonmagical weapons","damageimmunities":"necrotic, poison","conditionimmunities":"charmed, exhaustion, frightened, paralyzed, poisoned","spellcasting":"[p][b]Spellcasting.[\/b] The lich is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The lich has the following wizard spells prepared:[\/p]\r\n[ul]\r\n- Cantrips (at will): [i]mage hand, prestidigitation, ray of frost[\/i]\r\n- 1st level (4 slots): [i]detect magic, magic missile, Mage Armor, thunderwave[\/i]\r\n- 2nd level (3 slots): [i]detect thoughts, Melf's acid arrow, mirror image[\/i]\r\n- 3rd level (2 slots): [i]Animate Dead, Fireball[\/i]\r\n- 4th level (1 slots): [blocklink:751710]\r\n-- \r\n[\/ul]\r\n[p][\/p]\r\n","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[p][b]Legendary Resistance (1\/day).[\/b] If the lich fails a saving throw, it can choose to succeed instead.[\/p]\r\n[p][b]Turn Resistance.[\/b] The lich has advantage on saving throws against any effect that turns undead.[\/p]\r\n[p][b]Rejuvenation.[\/b] If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.[\/p]\r\n[p][\/p]\r\n[p][b]Drops [\/b][blocklink:770173][b], his skull, 2500gp[\/b][\/p]\r\n[p][\/p]\r\n","actions":"[p][b]Paralyzing Touch.[\/b] [i]Melee Spell Attack:[\/i] [roll:1d20+8|+8] to hit, reach 5 ft., one creature. [i]Hit:[\/i] 11 [roll:2d6+6] cold damage. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.[\/p]\r\n[p][\/p]\r\n[p][blocklink:770196][i] Melee Spell Attack:[\/i] [roll:1d20+8|+8] to hit, reach 5 ft., one creature. [i]Hit:[\/i] XdY psychic damage on a hit.[br][br]X = target's CR\/Level(minimum of 1)[br][br]Y = target's Hit Die Type.[br]If the target creature has a wisdom of 16 or higher it must also make a wisdom save, taking only half the damage on a success.[\/p]\r\n[p][\/p]\r\n","reactions":"","legendaryactions":"The lich can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.\r\n\r\n[b]Cantrip.[\/b] The lich casts a cantrip.[br]\r\n[b]Paralyzing Touch (Costs 2 Actions).[\/b] The lich uses its Paralyzing Touch. ","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"5.8, lich, Dark","isShared":"on","templateId":"21","blockId":"729284","world":"e9b43e33-c3aa-41d2-93b5-8155ba14e28c","folder":"2ab9b741-a37b-11f0-b3cc-1224bc67b5c8"}