{"name":"Professor Elemental","overview":"Criminal \/ Spy\r\nFeature: Criminal Contact\r\nYou have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.\r\n\r\nALIGNMENT\r\nChaotic Neutral\r\nGENDER\r\nMale\r\nEYES\r\nYellow\r\nSIZE\r\nMedium\r\nHEIGHT\r\n7' 4\"\r\nFAITH\r\n--\r\nHAIR\r\nStraight shoulder length white\r\nSKIN\r\nRed\r\nAGE\r\n46\r\nWEIGHT\r\n--","skillproficiences":"Expertise - Persuasion, Performance, Intimidation. Proficiencies - Deception, Stealth","toolproficiences":"Dragonchess Set, Pan Flute, Shawm, Thieves' Tools, Viol","lifestyle":"Wealthy","languages":"Common, Draconic","equipment":"-Armor of Force Resistance, Studded Leather\r\n-Deck of Illusions\r\n-Elemental Gem (Emerald)\r\n-Elemental Gem (Red Corundum)\r\n-Elemental Gem (Yellow Diamond)\r\n-Clothes, Costume\r\n-Disguise Kit\r\n-Dagger\r\n-Leather Armor, light\r\n-Rapier","features":"Bard Features\r\nHit PointsPHB, pg. 52\r\nProficienciesPHB, pg. 52\r\nViol\r\nShawm\r\nPan Flute\r\nPerformance\r\nPersuasion\r\nIntimidation\r\nSpellcastingPHB, pg. 52\r\nYou can cast known bard spells using CHA as your spellcasting modifier (Spell DC 18, Spell Attack +10) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as a spellcasting focus.\r\n\r\nBardic Inspirationd12PHB, pg. 53\r\nAs a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d12). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.\r\n\r\nBardic Inspiration: 1 Bonus Action\r\nUses:\r\n\/\r\nShort Rest\r\nJack of All TradesPHB, pg. 54\r\nYou can add half your proficiency bonus, rounded down ( +3 ), to any ability check you make that doesn\u2019t already include it.\r\n\r\nSong of Rest+1d12 HPPHB, pg. 54\r\nIf you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d12 hit points.\r\n\r\nBard CollegePHB, pg. 54\r\nCollege of Spirits (UA)\r\nExpertisePHB, pg. 54\r\nYour proficiency bonus is doubled for any ability check you make with chosen proficiencies (2 at 3rd and 10th level).\r\n\r\nIntimidation\r\nNo Choice Made\r\nGuiding WhispersUA\r\nYou know guidance cantrip, which doesn\u2019t count against the number of bard cantrips you know and it has a range of 60 ft.\r\n\r\nGuidance(Cantrip)\r\nSpiritual FocusUA\r\nYou can use the following objects as a spellcasting focus for your bard spells: a candle, a crystal ball, a talking board, a tarokka deck, or a skull.\r\n\r\nWhen you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one roll of the spell equal to the number rolled.\r\n\r\nSpiritual Focus - Bonus: (No Action)\r\nTales from BeyondUA\r\nWhile you are holding your Spiritual Focus, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirits\u2019 Tales table using your Bardic\r\n\r\nInspiration die to determine a tale. You retain the tale until you bestow it's effect or you finish a short rest. You can use an action to choose a creature\r\n\r\nyou can see within 30 ft. of you to be the target of the tale\u2019s effect. Once you do so, you can\u2019t bestow the tale\u2019s effect again until you roll it again.\r\n\r\nYou can retain only one of these tales at a time, and rolling on the Spirits\u2019 Tales table immediately ends the effect of the previous tale.\r\n\r\nIf the tale requires a saving throw, it is DC18\r\n\r\nTales from Beyond: Bestow Tale: 1 Action\r\nTales from Beyond: Determine Tale: 1 Bonus Action\r\nAbility Score ImprovementPHB, pg. 54\r\nAbility Score Improvement\r\nDexterity Score\r\nStrength Score\r\nFont of InspirationPHB\r\nYou regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.\r\n\r\nCountercharmPHB\r\nAs an action, you can perform until the end of your next turn. During that time, you and any friendly creatures within 30 ft. that can hear you gain advantage on saving throws against being frightened or charmed.\r\n\r\nCountercharm: 1 Action\r\nSpirit SessionUA\r\nUsing your Spiritual Focus you conduct an hour-long ritual (which can be done during a short or long rest) with 6 creatures, you temporarily learn one spell of your choice from any class.\r\n\r\nThe spell you choose must be of a level equal to the number of creatures that conducted the ritual or less, the spell must of a level you can cast, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesn\u2019t count against the number of bard spells you know.\r\n\r\nOnce you perform the ritual, you can\u2019t do so again until you start a long rest, and you know the chosen spell until you start a long rest.\r\n\r\nSpirit Session - Ritual: (No Action)\r\n\/\r\nLong Rest\r\nAbsorb Elements(1st)\r\nMagical SecretsPHB, pg. 54\r\nYou can add spells from any class lists as bard spells to your known spells (choose 2 at 10th, 14th, and 18th level).\r\n\r\nDelayed Blast Fireball(7th)\r\nMeteor Swarm(9th)\r\nMystical ConnectionUA\r\nWhenever you use your Tales from Beyond feature, you can roll a d6 and use it instead of expending a Bardic Inspiration die. You still use your Bardic Inspiration die for the tale\u2019s effect, without expending it.\r\n\r\nSuperior InspirationPHB, pg. 54\r\nWhen you roll initiative and have no uses of Bardic Inspiration left, you regain one use.\r\n\r\n\r\nAbility Score IncreaseUA\r\nWhen you determine your ability scores, increase one of those scores by 2 and a different score by 1, or increase three different scores by 1.\r\n\r\nIncrease three scores (+1 \/ +1 \/ +1)\r\nIncrease three different scores by 1.\r\n\r\nConstitution Score\r\nIntelligence Score\r\nWisdom Score\r\nLanguagesUA\r\nYour character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.\r\n\r\nDraconic\r\nDarkvisionUA\r\nYou can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.\r\n\r\nFey AncestryUA\r\nYou have advantage on saving throws you make to avoid or end the charmed condition on yourself.\r\n\r\nFey GiftUA\r\nYou can use the Help action as a bonus action 6 times per long rest. Starting at 3rd level you can choose one of the following options to use whenever you take the help action:\r\n\r\nHospitality. You and the target of your Help action gain 1d6+6 temporary hit points.\r\n\r\nPassage. You and the target of your Help action increase your walking speeds by 10 ft. until the start of your next turn.\r\n\r\nSpite. Until the start of your next turn, the first time you or the target of your Help action hits a creature with an attack, that creature has disadvantage on the next attack it makes within 1 minute.\r\n\r\nFey Gift: 1 Bonus Action\r\nUses:\r\n\/\r\nLong Rest\r\nFey Gift (Hospitality): 1 Bonus Action\r\nFey Gift (Passage): 1 Bonus Action\r\nFey Gift (Spite): 1 Bonus Action\r\nFortune from the ManyUA\r\nIf you miss with an attack, fail an ability check or saving throw, you can add a bonus to the roll equal to the number of allies you see within 30 ft. (max bonus of +5). You can use this 6 times per long rest.\r\n\r\nFortune from the Many: (No Action)\r\nUses:\r\n\/\r\nLong Rest","suggestedcharacteristics":"ALIGNMENT\r\nChaotic Neutral\r\nGENDER\r\nMale\r\nEYES\r\nYellow\r\nSIZE\r\nMedium\r\nHEIGHT\r\n7' 4\"\r\nFAITH\r\n--\r\nHAIR\r\nStraight shoulder length white\r\nSKIN\r\nRed\r\nAGE\r\n46\r\nWEIGHT\r\n--","traits":"I always have a plan for what to do when things go wrong.\r\nI am always calm, no matter what the situation. I never raise my voice or let my emotions control me.","ideal":"Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)","bond":"Something important was taken from me, and I aim to steal it back.","flaw":"Something important was taken from me, and I aim to steal it back.","tabledata":"20","tags":"","templateId":"24","blockId":"712756","world":"e808e103-4626-4797-a387-39a352ec5729","folder":"","isShared":"on"}