{"name":"Giant Spider","cr":"1 (200 XP)","types":"Beast","size":"Large","languages":"","alignment":"Unaligned","description":"To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen.","suggestedenvironment":"Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.","ac":"14 (natural armor)","hitpoints":"26 (4d10 + 4) [roll:4d10+4]","strength":"14","dexterity":"16","constitution":"12","intelligence":"2","wisdom":"11","charisma":"4","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"30","senses":"blindsight 10ft., darkvision 60ft., passive Perception 10","skills":"Stealth +7 [roll:1d20+7]","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Spider Climb.[\/b] The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\r\n\r\n[b]Web Sense.[\/b] While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.\r\n\r\n[b]Web Walker.[\/b] The spider ignores movement restrictions caused by webbing.","actions":"[b]Bite.[\/b] [i]Melee Weapon Attack:[\/i] +5 to hit [roll:1d20+5], reach 5ft., on creature. [i]Hit:[\/i] 7 (1d8 + 3) [roll:1d8+3] piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) [roll:2d8] poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned this way.\r\n\r\n[b]Web (Recharge 5-6 [roll:1d6]).[\/b] [i]Ranged Weapon Attack:[\/i] +5 to hit [roll:1d20+5], range 30\/60 ft., one creature. [i]Hit:[\/i] The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"MM","isShared":"1","templateId":"21","blockId":"67551"}