{"name":"Zephyr Strike","spell_level":"1-level","school":"Transmutation","classes":"Ranger, Genie (Djinni) Patron","casting_time":"1 Bonus Action","range":"Self","duration":"1 Minute","components":"Verbal","materials":"","requires_concentration":"1","spell_description":"You move like the wind. Until the spell ends, your movement doesn\u2019t provoke opportunity attacks.\r\n[br]\r\n\r\n\r\nOnce before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.","higher_levels":"","source":"Xanathar's Guide To Everything","ritual":"","tags":"Combat, Damage, Movement","templateId":"3000","blockId":"633100","world":"75fb9c27-f77b-49a5-816b-b9cc40a26978","folder":"4258","isShared":"on"}