{"name":"Agrinak","class":"Fighter","level":"3","background":"Clan Crafter","race":"Mountain Dwarf","alignment":"Neutral Good","proficiency_bonus":"2","strength":"18","dexterity":"12","constitution":"14","intelligence":"18","wisdom":"12","charisma":"12","str_save":"6","dex_save":"1","con_save":"3","int_save":"4","wis_save":"1","cha_save":"1","hit_die":"10","total_hit_dice":"4","acrobatics":"1","animal_handling":"1","arcana":"2","athletics":"8","deception":"1","history":"4","insight":"3","intimidation":"1","investigation":"2","medicine":"1","nature":"2","perception":"1","performance":"1","persuasion":"1","religion":"2","sleight_of_hands":"1","stealth":"1","survival":"3","proficiencies":"[spoiler]History, Insight | Clan Crafter [\/spoiler]\r\n[spoiler]Athletics, Survival | Fighter [\/spoiler]\r\n[spoiler]Arcana | Skill Expert [\/spoiler]\r\nAtheltics Expertise: Skill Expert","armor_class":"18","hit_points":"41","initiative":"1","speed":"25","proficiences_and_languages":"[spoiler]Dark vision - 60 ft | Vision [\/spoiler]\r\n[spoiler]Dwarven, Common, Draconic | Languages [\/spoiler]\r\n[spoiler]Light, Medium, Heavy, Shields | Armor [\/spoiler]\r\n[spoiler]Simple and Martial | Weapons [\/spoiler]\r\n[spoiler]Strength and Constitution | Saving Throws [\/spoiler]","attacks":"Battleaxe | [roll:1d20+5] | [roll:1d8+3]\r\n2H Battleaxe | [roll:1d20+5] | [roll:1d10+3]\r\nUnarmed Strike shield equipped | [roll:1d20+5] | [roll:1d6+3]\r\nUnarmed Strike | [roll:1d20+5] | [roll:1d8+3]\r\nLight Crossbow | [roll:1d20+3] | [roll:1d8+1]","spellcasting":"","equipment":"Healing Potion\r\nKeepsake Pocketwatch\r\nChainmail|16 AC-disadvantage stealth-55 lbs\r\nBattleaxe|1d8 slashing-1d10 versatile-4 lbs\r\nShield|+2 AC-6 lbs\r\nLight Crossbow|20 Bolts-1d8 piercing-80\/320-loading-two handed-5 lbs\r\nExplorer's Pack|Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Days of Rations, Waterskin, 50 feet of Hempen Rope\r\nSmith's Tools|8 lbs\r\n[spoiler] This Backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The Backpack always weighs 5 pounds regardless of its contents.\r\nPlacing an object in the haversack follows the normal rules for Interacting with Objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.\r\nThe haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turn up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.\r\nPlacing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.  | Handy Haversack[\/spoiler]\r\nAdventurer's Guild Card\r\n300 GP\r\n99SP\r\n99CP\r\n10 GP gem\r\n[spoiler] Wondrous (Crown) - Rare Artefact - Soul-bound Attunement\r\nA brilliant blue crown, it shimmers in the light and appears to watch you with the strangely eye-like gem in the focal point.\r\n\r\nYou are resistant to psychic damage.\r\n\r\nYou are gain an extra Psionic Energy die.\r\n\r\nYour Psionic Power class features are enhanced as follows:\r\nKing\u2019s Command. When you use your Protective Field ability the target\u2019s next to hit is increased by an amount equal to the number rolled on the die.\r\n\r\nBefuddlement. When you use your Psionic Strike ability, the creature you hit reduces their next attack roll or saving throw by an amount equal to what was rolled on the die.\r\n\r\nSoul of the Servant. When you use your Telekinetic Movement ability, you can use a related action on the object currently being affected. This includes standard actions that are not attacks. |Crown of the Psion[\/spoiler]","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"[spoiler]Changing +2 Con to +2 Int | Dwarf ASI [\/spoiler]\r\n[spoiler]Advantage on saves against Poison\/Resistance to Poison Damage | Dwarven Resilience[\/spoiler]\r\n[spoiler]Changing out all four weapons for artisan's tools: Brewer's Supplies, Mason's Tools, Cook's Utensils, Carpenter's Tools|Dwarven Combat Training[\/spoiler]\r\n[spoiler]Changing tool to: Navigator's Tools|Dwarven Tool Proficiency[\/spoiler]\r\n[spoiler]Double proficiency bonus on History checks involving stonework|Stonecunning[\/spoiler]\r\n[spoiler] +2 Str|Mountain Dwarven ASI[\/spoiler]\r\n[spoiler] You can push yourself beyond your normal limits for a moment. On your turn, you can take one additiona action on top of your regular action and a possible bonus action. | Action Surge(1 charge)[\/spoiler]\r\n[spoiler]Changing light and medium armor to: Cartographer's Tools and Cobbler's Tools|Mountain Dwarven Armor Training[\/spoiler]\r\n[spoiler]Smith's Tools, Draconic Language|Clan Crafter[\/spoiler]\r\n[spoiler]Unarmed Combatant: You're unarmed strikes deal 1d6 bludgeoning damage, or 1d8 bludgeoning damage when not holding a weapon or shield|Fighter Fighting Style[\/spoiler]\r\n[spoiler]As a bonus action heal 1d10+fighter level HP, once per long rest|Second Wind[\/spoiler]\r\n[spoiler]At 3rd level, you harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers you have, which are detailed below.\r\n\r\nSome of your powers expend the Psionic Energy die they use, as specified in a power's description, and you can't use a power if it requires you to use a die when your dice are all expended. You regain all your expended Psionic Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can't do so again until you finish a short or long rest.\r\n\r\nWhen you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12).\r\n\r\nThe powers below use your Psionic Energy dice.\r\n\r\nProtective Field. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force.\r\n\r\nPsionic Strike. You can propel your weapons with psionic force. Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your Intelligence modifier.\r\n\r\nTelekinetic Movement. You can move an object or a creature with your mind. As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move it to or from your hand. Either way, you can move the target horizontally, vertically, or both. Once you take this action, you can't do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.|Psionic Power[\/spoiler]\r\n[spoiler] +1 Constitution, Arcana, Expertise Athletics | Skill Expert[\/spoiler]","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"Clan Crafter|a set of Smith's Tools, maker's mark chisel of Clan Mithral, Traveler's clothes, and a pouch containing 30gp and a 10 gp gem\r\n","class_features":"Unarmed Combatant\r\nSecond Wind","creatures_and_mounts":"","possessions_and_property":"Adventurer's Guild Membership Card: Rank F Adventurer","racestatblock":"Mountain Dwarf","retinue":"Allies: Reina Kenzuki","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"30","temporary_hit_points":"","hit_dice_used":"3","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"Good, Artisan, Fighter","isShared":"on","templateId":"404","blockId":"610783","world":"713ddd8c-be2e-44b6-a925-767e7566b92e","folder":"4452"}