{"name":"Storm Giant","cr":"13 (10,000 XP)","types":"Giant","size":"Huge","languages":"Common, Giant","alignment":"Chaotic Good","description":"","suggestedenvironment":"","ac":"16 (scale mail)","hitpoints":"230 [roll:20d12+100]","strength":"29","dexterity":"14","constitution":"20","intelligence":"16","wisdom":"18","charisma":"18","movement":"50","fly":"","hover":"","burrow":"","swim":"50","climb":"","senses":"passive Perception 19","skills":"Arcana +8, Athletics +14, History +8, Perception +9","savingthrows":"Str +14, Con +10, Wis +19, Cha +9","damagevulnerabilities":"","damageresistances":"cold","damageimmunities":"lightning, thunder","conditionimmunities":"","spellcasting":"[b]Innate Spellcasting.[\/b] The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:","atwill":"detect magic, feather fall, levitate, light","onceperday":"","twiceperday":"","thriceperday":"control weather, water breathing","specialabilities":"[b]Amphibious.[\/b] The giant can breathe air and water.","actions":"[b]Multiattack.[\/b] The giant makes two greatsword attacks.[br]\r\n[br]\r\n[b]Greatsword.[\/b] Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 [roll:6d6+9] slashing damage.[br]\r\n[br]\r\n[b]Rock.[\/b] Ranged Weapon Attack: +14 to hit, range 60\/240 ft., one target. Hit: 35 [roll:4d12+9] bludgeoning damage.[br]\r\n[br]\r\n[b]Lightning Strike (Recharge 5-6).[\/b] The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 [roll:12d8] lightning damage on a failed save, or half as much damage on a successful one.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Giants","templateId":"21"}