{"name":"Jotunn, Fire","abilityscores":"+2 Con, +1 Str","size":"Medium","speed":"30ft","languages":"Language: You can speak and read Common and Giant.","features":"Mountain Adept: Your peoples live in treacherous conditions, your feet cling to\r\nthe rock face as if it were flat ground.\r\nYou have proficiency\r\nwith Dexterity (Acrobatics) skill checks.\r\nYou can stand firmly on ledges as narrow as 2 inches wide\r\nwithout requiring a skill check\r\n\r\nJotunn Shapeshifting: Once you reach 3rd level, you can innately cast enlarge\/reduce on\r\nyourself once per long rest, using your Wisdom as your spellcasting ability.\r\n\r\nDarkvision: You have superior vision in dark and dim conditions. You can see in dim light within\r\n60 feet of you as if it were bright light, and in darkness as if it were dim light.\r\nYou can't discern color in darkness, only shades of gray.\r\n\r\nWill of Fire: Your kind have a fire, a passionate core that\r\nburns within you and burns brightly when you need it most.\r\nAs a bonus action, you can choose to let your magical flames course through you and your\r\nweapons. Until the beginning of your next turn, whenever you deal damage with an attack or\r\nspell, that damage is increased by 1d6 fire damage. Once you use this trait, you can\u2019t use it\r\nagain until you finish a short or long rest.\r\n\r\nWarm Bodied: Your kind can tolerate a lot of abuse if allowed to recuperate in the heat. When\r\nrolling to regain hit points during short rests, you may add double your constitution modifier to\r\nthe hit points regained if you are resting in a heat environment.","tabledata":"","tags":"","isShared":"on","templateId":"23","blockId":"548762","world":"674550c9-ce15-4a9f-8c40-2d20ac2488b3"}