{"name":"Warforged (Envoy)","abilityscores":"+1 Con, +1 any two","size":"Medium","speed":"30ft","languages":"Common","features":"[b]Age:[\/b] A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age.\r\n\r\n[b]Size:[\/b] Your size is Medium. Most warforged stand between 5 and 6\u00bd feet tall. Build is affected by your subrace.\r\n\r\n[b]Warforged Resilience:[\/b] You were created to have remarkable fortitude, represented by the following benefits:\r\n\r\nYou have advantage on saving throws against being poisoned, and you have resistance to poison damage.\r\nYou are immune to disease.\r\nYou don't need to eat, drink, or breathe.\r\nYou don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can't put you to sleep.\r\n\r\n[b]Sentry's Rest:[\/b] When you take a long rest, you must spend at least six hours of it in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.\r\n\r\n[b]Integrated Protection:[\/b] Your body has built-in protective layers, which determine your Armor Class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal.\r\nYou can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode's prerequisite.\r\n\r\n[b]Specialized Design:[\/b] You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice\r\n\r\n[b]Integrated Tool:[\/b] Choose one tool you're proficient with. This tool is integrated into your body, and you double your proficiency bonus for any ability checks you make with it. You must have your hands free to use this integrated tool.","tabledata":"Mode|Prerequisite|AC\r\nDarkwood core (unarmored)|none|11 + your Dexterity modifier (add proficiency bonus if proficient with light armor)\r\nComposite plating (armor)|medium armor proficiency|\t13 + your Dexterity modifier (maximum of 2) + your proficiency bonus\r\nHeavy plating (armor)|heavy armor proficiency|16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks","tags":"","isShared":"on","templateId":"23","blockId":"546874","world":"61f21f5d-da4e-4308-b6ec-0a123363d64a","folder":""}