{"name":"Kavo\u00fari \"Kavo\" Asf\u00e1l","class":"Paladin","level":"1","background":"Anthropologist","race":"Kancirin","alignment":"Lawful Good","proficiency_bonus":"2","strength":"20","dexterity":"9","constitution":"10","intelligence":"9","wisdom":"17","charisma":"12","str_save":"5","dex_save":"-1","con_save":"0","int_save":"-1","wis_save":"+5","cha_save":"+3","hit_die":"10","total_hit_dice":"1","acrobatics":"-1","animal_handling":"-1","arcana":"-1","athletics":"7","deception":"1","history":"-1","insight":"5","intimidation":"1","investigation":"-1","medicine":"5","nature":"-1","perception":"3","performance":"1","persuasion":"1","religion":"1","sleight_of_hands":"-1","stealth":"-1","survival":"3","proficiencies":"Insight, Religion, Medicine, Athletics","armor_class":"13","hit_points":"10","initiative":"","speed":"30","proficiences_and_languages":"Languages: Common, Aquan, <insert language 1>, <insert language 2>\r\n\r\nAbilities: Wisdom, Charisma, Insight, Religion, Medicine, Athletics\r\n\r\nArmor: light armor, medium armor, heavy armor, shields, simple weapons, martial weapons\r\n","attacks":"Weapon | Attack | Damage\r\nClaw  | [roll:1d20+7]  [roll:1d6+5]\r\nTwo-Claw | [roll:1d20+7] | [roll:1d8+5]","spellcasting":"","equipment":"","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Racial Traits:\r\n      Claws - Your unarmed attacks deal 1d6 bludgeoning damage, and you can grapple a target with one of your claws as a bonus action after an unarmed strike. If you do so, and are successful, then you cannot use that claw until you release the grapple.\r\n      Blindsense - You have a Blindsense of 15 ft.\r\n      Amphibious - You can breathe air and water.\r\n      Will-Inforced Carapace - When you are not wearing armor or using a shield, you may add your Wisdom modifier to your armor class. \r\n      Aggressive Dominance - While your hit points are not at maximum, you can choose to have advantage on an attack roll on a target. However, if you do so, then attack rolls made against you are made with advantage, until your next turn.\r\n      Sucker Claw - Whenever a target fails a melee attack roll and is within 5 ft. of you, you can use your reaction to make an unarmed attack against them. You may not use your grapple for this. \r\n\r\n\r\nBackground Feature: \r\n      You can communicate with humanoids who don't speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a                                     handful of important words, expressions, and gestures - enough to communicate on a rudimentary level.\r\n\r\nFeats:\r\n\r\nTraits:","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"Kancirin,Crabman,Player,Kuvo","templateId":"404","blockId":"540181","world":"","isShared":"on"}