{"name":"Algarth","class":"Rouge","level":"1","background":"Criminal - Burglar","race":"Human","alignment":"Chaotic Good","proficiency_bonus":"2","strength":"8","dexterity":"14","constitution":"10","intelligence":"12","wisdom":"14","charisma":"17","str_save":"-1","dex_save":"4","con_save":"0","int_save":"3","wis_save":"2","cha_save":"3","hit_die":"8","total_hit_dice":"1","acrobatics":"4","animal_handling":"2","arcana":"1","athletics":"1","deception":"4","history":"1","insight":"4","intimidation":"3","investigation":"1","medicine":"2","nature":"1","perception":"2","performance":"7","persuasion":"7","religion":"1","sleight_of_hands":"4","stealth":"4","survival":"2","proficiencies":"Athletics\r\nAcrobatics\r\nSleight of Hand\r\nPerformance\r\n\r\nExpertise\r\n\r\nPerformance\r\nPersuasion","armor_class":"13","hit_points":"8","initiative":"2","speed":"30","proficiences_and_languages":"Light armour, simple weapons, hand crossbow, long swords, rapiers, short swords\r\nThieves tools, Playing cards, Disguise kit","attacks":"Short sword | [roll:1d20+4] | [roll:1d6+2]\r\nShort bow | [roll:1d20+4] | [roll:1d6+2]\r\nDagger| [roll:1d20+4] | [roll:1d4+2]\r\nUnarmed strike| [roll:1d20+1] | [roll: don't]","spellcasting":"","equipment":"Short sword\r\nShort bow x20 arrows\r\n2 daggers\r\nThieves tools\r\nLeather armour\r\nBurglar's pack : back pack, 1000 ball barrings, 10 foot string, bell, 5 candles, 2x crowbar, hammer, 10 piton, hooded lantern, 2 pints of oil, 5 days ration, tinder box, water skin, 50 feet of rope\r\nDark common clothes with hood\r\nFelt pouch - 15 gold","personality_trait":"I would rather make a new friend than a new enemy.\r\nThe first thing I do in a new place is note the locations of everything valuable\u2014or where such things could be hidden.","ideal":"Charity. I steal from the wealthy so that I can help people in need. (Good)","bond":"Something important was taken from me, and I aim to steal it back.","flaw":"When I see something valuable, I can\u2019t think about anything but how to steal it.","features_and_traits":"Sneak Attack\r\nOnce per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don\u2019t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn\u2019t incapacitated, and you don\u2019t have disadvantage on the attack roll.\r\n\r\nLanguages\r\nThieves Cant\r\nUndercommon\r\nDwarvish","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"514504","world":""}