{"name":"Goth","overview":"Goths are the moody, brooding kids of the school. All black everything from their clothes to their makeup.","hitdice":"d8","hitpointsfirstlevel":"8 + Constitution modifier","hitpointsathigherlevels":"1d8 (or 5) + Constitution modifier per goth level after 1st","armorproficiencies":"Light armor","weaponproficiences":"","tools":"","savingthrows":"Intelligence, Wisdom","skills":"Choose three from Arcana, History, Intimidation, Medicine, Nature, Religion, or Stealth","equipment":"You start with the following equipment:\r\n[br]\r\n(a) Crystals or (b) Ritual candles\r\n[br]\r\n(a) A healer's kit or (b) herbalism kit\r\n[br]\r\nA backpack with equipment of your choice that fits your class (to be approved by DM).","spellcasting":"","features":"You have disadvantage on any strength checks.","subclasses":"[b]Ecogoth[\/b]\r\n[br]\r\nIt's a thing. It was in scooby doo. The hex girls? Eco goths. You have advantage on any nature and medicine checks. You also get fake fangs just because I said so. However people don't trust you so you have a disadvantage on persuasion and deception checks.\r\n[br]\r\n[b]Wiccan[\/b]\r\n[br]\r\nThe only class able to cast magic. You can cast any ritual spell as long as you have the materials however you can only have a certain amount of spells known per level, similar to a sorcerer.","tabledata":"","tags":"","isShared":"on","templateId":"25","blockId":"513641","world":"588f22c6-95de-404c-9366-98c30cc948d1","folder":"771"}