{"name":"The King","class":"4 Oathbreaker\/1 Hexblade","level":"","background":"EDSoDI","race":"Scourge Aasimar","alignment":"Lawful Frozen","proficiency_bonus":"3","strength":"15","dexterity":"11","constitution":"16","intelligence":"14","wisdom":"15","charisma":"17","str_save":"2","dex_save":"0","con_save":"3","int_save":"2","wis_save":"5","cha_save":"6","hit_die":"10","total_hit_dice":"5","acrobatics":"0","animal_handling":"2","arcana":"2","athletics":"5","deception":"3","history":"5","insight":"2","intimidation":"6","investigation":"2","medicine":"2","nature":"2","perception":"5","performance":"3","persuasion":"3","religion":"5","sleight_of_hands":"0","stealth":"0","survival":"2","proficiencies":"Athletics, History, Intimidation, Perception, Religion","armor_class":"16","hit_points":"52","initiative":"0","speed":"30 ft.","proficiences_and_languages":"Weapons: Simple, Martial\r\nArmor: All Armor, Shields\r\nResistances: Radiant, Necrotic\r\nLanguages: Common, Celestial, Deep Speech, Infernal, Abyssal\r\nSaving Throws: Wisdom, Charisma, Disadvantage on Stealth (Chain Mail)\r\nDarkvision 60 ft.","attacks":"","spellcasting":"Spell save DC = 8 + your proficiency bonus (3) + your Charisma modifier (3) = 14\r\n\r\nSpell attack modifier = your proficiency bonus (3) + your Charisma modifier (3) = 6\r\nPaladin Slots:\r\n1st: 3\r\nSpells Prepared: 5\r\nOathbreaker Spells:\r\nHellish Rebuke, Inflict Wounds\r\nWarlock Slots:\r\n1st: 1\r\nSpells Known: 2","equipment":"Chain Mail (16 AC)\r\nHoly Symbol\r\nWarhammer of Warning\r\nHeavy Crossbow\r\n5 Javelins\r\nExplorer's Pack\r\nCartographer's Tools \r\nLyre\r\na belt pouch containing 15 gp\r\na piece of your home plane and a token from a celestial friend or family member. \r\nA black orb that fits in one's palm. (The orb has mystical properties and it can only be destroyed by the one who made it or by overcoming the darkness within the orb.)","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Scourge Aasimar:\r\n\r\nHealing Hands: Give a creature hit points equal to your level once per long rest.\r\n\r\nRadiant Consumption: Once per long rest, use action to activate. For one minute or until you end it as a bonus action, shed bright light in a 10-foot radius and dim light 10 more feet. At the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, deal extra radiant damage equal to your level to one target you have damaged with an attack or spell this round.\r\n\r\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\r\n\r\nPaladin:\r\n\r\nDivine Sense (4 Uses)\r\nThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.\r\nYou can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.\r\n\r\nLay on Hands (20 Points)\r\nYour blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level \u00d7 5.\r\nAs an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.\r\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\r\nThis feature has no effect on undead and constructs.\r\n\r\nGreat Weapon Fighting\r\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.\r\n\r\nDivine Smite\r\nStarting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon\u2019s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.\r\n\r\nDivine Health\r\n-By 3rd level, the divine magic flowing through you makes you immune to disease.\r\n\r\nChannel Divinity (Rest)\r\nWhen you take this oath at 3rd level, you gain the following two Channel Divinity options:\r\n\r\n\u2022 Control Undead. As an action, you target one undead creature you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the target must obey your commands for the next 24 hours, or until you use this Channel Divinity option again. An undead whose challenge rating is equal to or greater than your paladin level is immune to this effect.\r\n\r\n\u2022 Dreadful Aspect. As an action, you channel the darkest emotions and focus them into a burst of magical menace. Each creature of your choice within 30 feet of you must make a Wisdom saving throw if it can see you. On a failed save, the target is frightened of you for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from you, it can attempt another Wisdom saving throw to end the effect on it.\r\n\r\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\r\n\r\nWarlock:\r\n\r\nHexblade's Curse:\r\nStarting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:\r\n\r\n\u2022 You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.\r\n\r\n\u2022 Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.\r\n\r\n\u2022 If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).\r\n\r\nYou can\u2019t use this feature again until you finish a short or long rest.\r\n\r\nHex Warrior:\r\n\r\nThe influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.\r\n\r\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\r\n\r\nFeature: Renown\r\nYour character has lived for generations. You've walked many worlds and have a small casting role in many peoples stories. Perhaps you carved out a name that's been in history for generations, or maybe a story includes a person who looks remarkably like you. If a person can pick up on these ties, they are more likely to trust you, even if they don't know that person is you specifically. Furthermore, your learnedness means you know bits of trivia about old locations that may even have been lost to time.\r\n\r\nFeature: What Dwells Within\r\nThe sphere you carry contains an overwhelming demonic presence. The dark presence is considered terrifying by many people, and animals are inclined to run away from you. On the other hand, those with similar presences and those connected to evil are drawn to you. Those with a dark or demonic presence are more inclined to help you, going as far as to provide you basic shelter and food. They may even fight alongside you, but they will never risk their life for you. Those without such a presence are always anxious around you, which makes it easier to frighten them, whether for gain or for fun. These people are more willing to leave you be when you perform questionable deeds, as they feel their life could be on the line.\r\n\r\nFeat: Tough\r\nYour hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.","total_spell_slots_1":"4","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"166,292808,234,116,109,11561,146572,327288,332633,129482","class_features":"138995,143684","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"402663","retinue":"","spellbook_0_level_spells":"363796,363746,374315","spellbook_1_level_spells":"374184,372351,372214,374188,375186,376272,376011,376010,374288","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"52","temporary_hit_points":"","hit_dice_used":"5","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"Divine Sense (4\/4), Lay On Hands (20\/20), Channel Divinity (1\/1), Hexblade's Curse (1\/1), Crossbow Bolts (20\/20)","available_1st_level_spellslots":"4","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"511314","world":""}