{"name":"Gnar Bor ","class":"Ranger","level":"5","background":"Outlander","race":"Elf (Ithilalafar)","alignment":"CN","proficiency_bonus":"3","strength":"10","dexterity":"18","constitution":"16","intelligence":"8","wisdom":"14","charisma":"10","str_save":"2","dex_save":"5","con_save":"2","int_save":"-1","wis_save":"2","cha_save":"0","hit_die":"10","total_hit_dice":"4","acrobatics":"6","animal_handling":"2","arcana":"-1","athletics":"2","deception":"0","history":"-1","insight":"4","intimidation":"0","investigation":"-1","medicine":"4","nature":"-1","perception":"4","performance":"0","persuasion":"0","religion":"-1","sleight_of_hands":"4","stealth":"6","survival":"4","proficiencies":"Race: Perception\r\nStar Sign: Acrobatics\r\nClass: Animal Handling, Investigation, Stealth\r\nBackground: Athletics & Survival","armor_class":"17","hit_points":"49","initiative":"4","speed":"35ft","proficiences_and_languages":"Languages: Abyssal, Infernal, Common and Elvish.\r\nWeapons: Simple & Martial Weapons, Longsword, Shortsword, Shortbow, and Longbow.\r\nArmor: Light & Medium Armor and Shields","attacks":"LongSword | [roll:1d20+3] | [roll:1d8+4]\r\nLongbow | [roll:1d20+3] | [roll:1d8+4]","spellcasting":"","equipment":" 2 Long Swords, Explorer's pack, 1 longbow with 20 arrows.  \r\n\r\n37 sp, 362gp 106 pp.\r\n\r\n1 halfling sized burlap sack\r\n\r\nRatty Bear Pelt Cape","personality_trait":"I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.","ideal":"Glory. I must earn glory in battle, for myself and my clan.","bond":"My family, clan, or tribe is the most important thing in my life, even when they are far from me.","flaw":"Violence is my answer to almost any challenge.","features_and_traits":"~ Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can\u2019t discern color in Darkness, only Shades of Gray.\r\n~ Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can\u2019t put you to sleep.\r\n~ Keen Senses: You have proficiency in the Perception skill.\r\n~ Trance: Elves don\u2019t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.  After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep.\r\n~ Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.\r\n~ Fleet of Foot: Your base walking speed increases to 35 feet.\r\n~ Mask of the Wilds: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.\r\n~ Ethnicity: Jianyu. You gain the Martial Adept feat for these of the Evasive Footwork and Lunging Attack Maneuvers.\r\n~ Star Sign: Fire Bird (4\/22). You gain proficiency in the Acrobatics Skill.\r\n~ Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.\r\n~ Level 1 Feat: Dual Wielder. You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light. You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.","total_spell_slots_1":"3","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"Ranger:\r\nFavored Enemy: Fiends.\r\n~ You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\r\n~ When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. (Abyssal).\r\n\r\nNatural Explorer: Mountain. \r\n~ When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.\r\n\r\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\r\n~ Difficult terrain doesn't slow your group's travel.\r\n~ Your group can't become lost except by magical means.\r\n~ Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.)\r\n~ If you are traveling alone, you can move stealthily at a normal pace.\r\n~ When you forage, you find twice as much food as you normally would.\r\n~ While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\r\n\r\nFighting Style: Two-Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.\r\n\r\nRanger Archetype: Monster Slayer\r\nHunter's Sense:\r\n~At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities.\r\nYou can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.\r\n\r\nSlayer's Prey:\r\n~ Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon.\r\n\r\nPrimeval Awareness:\r\n~ Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): fiends. This feature doesn't reveal the creatures' location or number.\r\n\r\nMonk\r\n\r\nUnarmored Defense:\r\n~ Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.\r\n\r\nMartial Arts:\r\n~ At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property.\r\n~ You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:\r\n~~ You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\r\n~~ You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\r\n~~ When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.\r\n","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"623767, 643380, 633100, 623975","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"7885 exp","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"[hero:4581184a-8582-4910-8bdc-3bcd1cdbd4ac]","isShared":"on","templateId":"404","blockId":"506952","world":"406f7d0a-d7dd-45ed-85b1-5c29fc28752d","folder":""}