{"name":"Hao Long","class":"Monk\/Cleric","level":"7\/1","background":"Custom","race":"Dragonborn","alignment":"Chaotic Good","proficiency_bonus":"3","strength":"10","dexterity":"16","constitution":"14","intelligence":"10","wisdom":"15","charisma":"12","str_save":"3","dex_save":"4","con_save":"1","int_save":"1","wis_save":"2","cha_save":"-1","hit_die":"8","total_hit_dice":"8","acrobatics":"6","animal_handling":"2","arcana":"0","athletics":"3","deception":"1","history":"0","insight":"8","intimidation":"1","investigation":"0","medicine":"5","nature":"0","perception":"5","performance":"1","persuasion":"4","religion":"0","sleight_of_hands":"3","stealth":"3","survival":"2","proficiencies":"Weapons: Simple Weapons, Shortswords, Shields, Light\/Medium Armor\r\nTools: Artisan's Tools, Herbalist Kit, Poisoner's Kit\r\nLanguages: Draconic, Common, Halfling (written in Common), Dwarven, Giant (written in Dwarven),","armor_class":"17","hit_points":"57","initiative":"2","speed":"55ft","proficiences_and_languages":"Monk Weapon Proficiency: Simple Weapons & Shortswords\r\nMonk Tool Proficiency: Artisan's Tools, Herbalist Kit, Poisoner's Kit\r\nDragonborn Languages: Draconic & Common\r\nAcolyte Languages: Dwarven & Halfling (written in Common)\r\nKnowledge Domain Languages: Giant (written in Dwarven) & TBC\r\nMonk Saving Throw Proficiency: +2 to Strength & +2 to Dexterity\r\nMonk Skills: +2 to Athletics & +2 to Acrobatics\r\nBG Proficiency: +2 to Athletics & +2 to Perception (same combo as Sailor BG)\r\nKnowledge Domain Double Proficiency: +4 to Arcana & +4 to History","attacks":"Unarmed attacks: 1d4+2Dex+2Prof bludgeoning\r\nDragonborn Breath: 2Prof+2d6 lightning, Dex Save DC = 8+1Con+2Pro = 11), renews on short\/long rest\r\nThe Aerie Staff (Quarterstaff): 1Hand\/2Handed 1d6\/1d8+2Dex+2Prof bludgeoning\r\nDarts: range 20ft normal\/60ft long, 1d4+2Dex+2Prof piercing\r\nDeflected Missiles Caught: range 20ft normal\/60ft long, 1[d?]+2Dex+2Prof [type]\r\nHands of Harm: 1d4+2Dex+2Prof bludgeoning + 1d4 necrotic (3d4 necrotic if target is already poisoned)","spellcasting":"3 Ki points to spend on Flurry of Blows\/Patient Defense\/Step of the Wind\/Hands of Healing\/Hands of Harm. When applicable, Ki save DC = 8 + 2Prof + 2Wis = 12\r\nKnowledge Domain Cleric level 1 = 3 Cantrips known + 2 lvl 1 spell slots\r\nSpell Save DC: 8 + 2Prof + 2Wis = 12; Spell Attack Mod: 2Prof + 2Wis = +4\r\nCommand & Identify always prepped + 3 spells to be prepped every long rest","equipment":"22GP & 7SP, 2 Heath Potions, 48 darts, 1000 Ball Bearings, 5 sticks of incense\r\nThe Aerie Staff (Quarterstaff), 1 Shovel, 1 Backpack, Goggles of Night\r\nA Gnome-Carrying Harness (made from a backpack)\r\nContents of 2 Explorer's packs: 2 bedrolls, 2 mess kits, 2 tinderboxes, 2 waterskins, 20 torches, 20 days rations, 2 x 50ft rope\r\nA prayer book\/diary, Elfo's Queen of Diamonds playing card\r\nHao's original soldier's uniform, a set of common (dragonborn size) clothes","personality_trait":"Folk Hero Trait: I judge people by their actions, not their words.\r\nCriminal Trait: The best way to get me to do something is to tell me I can't do it.","ideal":"Soldier Ideal: Independence - When people follow orders blindly, they embrace a kind of tyranny.","bond":"Folk Hero Bond: I protect those who cannot protect themselves.","flaw":"Folk Hero Flaw: The tyrant who rules my homeland will stop at nothing to see me killed.","features_and_traits":"Acolyte Feature: As an acolyte, you command the respect of those who share your faith, and can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.\r\n\r\n","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"The Aerie Staff (Quarterstaff), 48 Darts ...and a shovel?","class_features":"Lvl1 Monk -\r\nUnarmored Defense - While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dex mod + your Wis mod. \r\nMartial Arts - Proficiency in shortswords and any simple melee weapons that don't have the two-handed or heavy property. While unarmed or wielding only monk weapons (with no armor or shield) you can...\r\nUse Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. \r\nRoll a d4 in place of the normal damage of your unarmed strike or monk weapon (die changes as you gain monk levels)\r\nWhen you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.\r\n\r\nLvl 2 Mobile Feat: Speed increase by 10ft, you can Dash on difficult terrain without malus, & don't provoke opportunity attacks in melee.\r\nLvl 2 Monk -\r\nUnarmored Movement: Speed increase by 10ft while you are not wearing armor or wielding a shield.\r\nKi: 3 Ki points, renewed every short\/long rest. \r\nFlurry of Blows: Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. \r\nPatient Defense: You can spend 1 ki point to take the Dodge action as a bonus action on your turn. \r\nStep of the Wind: You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.\r\nLvl 3 Monk -\r\nMonastic Tradition: Way of the sun Soul\r\nDeflect Missiles: You can use your reaction to deflect or catch a missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 +2Dex+3Monk lvl. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency and the missile counts as a monk weapon for the attack, which has a range of 20ft normal\/60ft long. ","creatures_and_mounts":"","possessions_and_property":"Original Monk Starting Equipment: Quarterstaff ( (the Aerie Staff), 10 darts, Explorer's pack (backpack, bedroll, mess kit, tinderbox, waterskin, 10 torches, 10 days rations, 50ft rope)\r\nOriginal Acolyte Background Equipment: A holy symbol (the Aerie Staff), a prayer book (Hao's notebook), 5 sticks of incense, vestments (her original soldier's uniform), a set of common clothes and a pouch containing 15GP\r\nMonk Starting Gold: 5d4 GP = 1+4+1+1+1 = 8GP; Monk + Acolyte = 23GP total","racestatblock":"Blue Dragborn Traits: Strength +2, Charisma +1, Lightning Breath Weapon & Resistance to Lightning Damage","retinue":"Artos the Ranger, Elfo the Bard, Duraz the Barbarian & Lok the Rogue","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"502963","world":""}