{"name":"Modern Warforged","abilityscores":"+2 Con, +1 of your choice","size":"Medium","speed":"30ft","languages":"You can speak, read, and write Common and one other language of your choice.","features":"[h2]Warforged Traits[\/h2]\r\n\r\nYour warforged character has the following traits. A few\u00a0of the traits give you a choice; consider how your choice\u00a0reflects the purpose for which your character was built.\r\n\r\n[b]Ability Score Increase[\/b]. Your Constitution score increases by 2, and one other ability score of your choice\u00a0increases by 1.\r\n\r\n[b]Age[\/b]. A typical warforged is between two and thirty\u00a0years old. The maximum warforged lifespan remains\u00a0a mystery; so far, warforged have shown no signs of\u00a0deterioration due to age. You are immune to magical aging effects.\r\n\r\n[b]Alignment[\/b]. Most warforged take comfort in order and\u00a0discipline, tending toward law and neutrality. But some\u00a0have absorbed the morality, or lack thereof, of the beings\u00a0with which they served.\r\n\r\n[b]Size[\/b]. Your size is Medium.\r\n\r\n[b]Speed[\/b]. Your base walking speed is 30 feet.\r\n\r\n[b]Constructed Resilience[\/b]. You were created to have\u00a0remarkable fortitude, represented by the following benefits:\r\n\u2022 You have advantage on saving throws against being\u00a0poisoned, and you have resistance to poison damage.\r\n\u2022 You don't need to eat, drink, or breathe.\r\n\u2022 You are immune to disease.\r\n\u2022 You don't need to sleep, and magic can't put\u00a0you to sleep.\r\n\r\n[b]Sentry's Rest[\/b]. When you take a long rest, you must\u00a0spend at least six hours in an inactive, motionless state,\u00a0rather than sleeping. In this state, you appear inert, but\u00a0it doesn't render you unconscious, and you can see and\u00a0hear as normal.\r\n\r\n[b]Integrated Protection[\/b]. Your body has built-in defensive layers, which can be enhanced with armour:\r\n\u2022 You gain a +l bonus to Armor Class.\u00a0You can don only armour with which you have proficiency. To don armour, you must incorporate it into\u00a0your body over the course of 1 hour, during which you\u00a0remain in contact with the armour. To doff armour, you\u00a0must spend 1 hour removing it. You can rest while\u00a0donning or doffing armour in this way.\r\n\u2022 While you live, your armour can't be removed from your\u00a0body against your will.\r\n\r\n[b]Specialized Design[\/b]. You gain one skill proficiency\u00a0and one tool proficiency of your choice.","tabledata":"","tags":"","templateId":"23","blockId":"502899","world":"dc1ddc2d-a20a-4545-b3dc-a84985fa7f07","folder":"","isShared":"on"}