{"name":"spiritual","overview":"as a spiritual you were just a child when a spirit animal walked in your room and took care of you.spiritual are always fond of animals and would never hurt the type of animal that brought it in to this world.As a player the best way to role play is to talk to your spiritual animal midway through game","hitdice":"d12","hitpointsfirstlevel":"12 +your constitution modifier","hitpointsathigherlevels":"1d12(or 7) + your constitution","armorproficiencies":"light armour","weaponproficiences":"quaterstaff,longbow,shortbow and a shortsword","tools":"","savingthrows":"wisdom,intelligance","skills":"choose three from animal handling,survival,nature,medicine,insight,deception,investigation.","equipment":".a quaterstaff (or) a shortsword\r\n.an explorers pack (or) dungeoneers pack\r\n.healers kit\r\n.a book on nature\r\n.15 gp","spellcasting":"spells\r\nstarting at 1st level you learn 4 spells from the spiritual spell list and 3 cantrips\r\n\r\nlearning new spells\r\nyou get 2 spell each level as long as you have a spell slot in it\r\nyour spellcasting ability is wisdom","features":"raise animal\r\n\r\nstarting at 1st level you decide which spiritual animal raised you choose 1 of these\r\n\r\ndeer\r\n\r\nbear\r\n\r\nwolf\r\n\r\nlion\r\n\r\ntiger\r\n\r\nyour decision will effect your stats later\r\n\r\nchannelling\r\n\r\nstarting at 1st level when you cast a spell you may channel your spirit animal to help you\r\nwhen casting the spell your spirit animal casts it too to help\r\nyou can do this a number of times each day as shown on the spiritual table\r\n\r\nspiritual animal\r\n\r\nwhen you reach 2nd level your spirit animal starts to kick in\r\nyou gain the following benefits depending on the spirit animal you choose\r\ndeer\r\nyour always really perspective of everything\r\n\r\nwhen you make an investigation roll double your bonus and add it to your roll\r\n\r\nbear\r\nyour always a tough fighter\r\n\r\nwhen you make an attack roll you deal an extra 1d6 damage\r\n\r\nwolf\r\nyou are an expert hunter\r\n\r\nwhen making a nature check you gain advantage and your dexterity increases by 1.\r\n\r\nlion\r\nyou always have an unbreakable pride\r\n\r\nyou cant be frightened by a creature double the size or smaller than you\r\n\r\ntiger\r\nyou're always looking for something to do\r\n\r\nwhen you roll initiative you may choose to use your wisdom instead of dexterity\r\n\r\nat 4th 8th 12th 16th and 19th level you gain an ability score improvement\r\n\r\nspiritual animal: starting at 6th level you gain another spiritual animal feature\r\n\r\ndeer\r\n\r\nwhen casting a spell using a spell slot of higher than its original you may take an extra action\r\n\r\nbear\r\n\r\nyou become proficient in simple and martial weapons and when you make an attack with one you deal an extra 4 damage\r\n\r\nwolf\r\n\r\nyou gain advantage whenever you make a stealth check\r\n\r\nlion\r\n\r\nyou gain advantage on all attack rolls\r\n\r\ntiger\r\n\r\nyou become proficient in 3 skills of your choice\r\n\r\nguidance\r\n\r\nat 7th level when you use the ability of your spirit animal you may cast a spell at the same time (3\/day) or (6\/day) at 11th level\r\n\r\nstarting at 10th level your spirit animal becomes proud and can enter a body\r\n\r\ndeer\r\n\r\nyou may use an action to summon your deer as an elk\r\n\r\nbear\r\n\r\nyou may use an action to summon a brown bear\r\n\r\nwolf\r\n\r\nyou may use an action to cast markuths faithful hound\r\n\r\nlion\r\n\r\nyou may use an action to summon a lion\r\n\r\ntiger\r\n\r\nyou may use an action to summon a tiger\r\n\r\nextra animal at 14th level another animal wants to join you\r\nchoose one of the following\r\n\r\nrabbit\r\n\r\nyou become proficient in 2 more skills of your choice\r\n\r\nsquirrel\r\n\r\nyou gain advantage on any skill that requires sight\r\n\r\nmouse\r\n\r\nyour dexterity increases by 2\r\n\r\nnature \r\n\r\nstarting at 18th level you become one with nature\r\nyou gain the following ability\r\nif you meditate for 30 muinites or more you can cast an extra spell\r\n\r\none with nature\r\n\r\nstarting at 20th level you become part of nature\r\nyou can summon animals of medium or smaller at will\r\nyou can grow trees at will\r\nand you can stop natural disasters of will","subclasses":"","tabledata":"the spiritual                                     c      1       2     3     4     5     6     7     8    9   channeling\r\n1 channeling raise animal              3      2                                                                   1\r\n2 spiritual animal                             3      3                                                                   2\r\n3                                                          3      4       2                                                          3\r\n4 ability score improvement           4       4      3                                                          4\r\n5                                                           4       4     3     2                                                    5\r\n6 spiritual animal feature                 4       4     3     3                                                    6\r\n7 guidance                                          4      4      3     3      1                                            7\r\n8 ability score improvement            4      4      3     3      2                                            7\r\n9                                                           4       4     3      3      3    1                                      8\r\n10 spiritual animal feature               5       4     3      3      3    2                                      9\r\n11 guidance feature                          5       4     3      3      3    2   1                                 9\r\n12 ability score improvement          5       4     3      3     3     2   1                                 9\r\n13                                                          5       4     3      3     3     2    1   1                          9\r\n14 spiritual animal feature               5       4     3      3     3     2    1   1                           10\r\n15                                                          5       4     3      3     3     2    1    1    1                    10\r\n16 ability score improvement          5       4     3      3      3     2    1    1    1                   10\r\n17                                                          5       4     3      3     3       2    1    1     1      1           11\r\n18 nature                                             5        4     3      3     3       3    1     1     1     1          11\r\n19 ability score improvement          5       4     3      3      3      3    2     1     1     1           12\r\n20 one with nature                            5       4     3       3      3     3    2     2     1     1           13","tags":"","isShared":"on","templateId":"25","blockId":"495211","world":"94e9faf2-f12c-4d3c-bd11-37aa128fe328","folder":""}