{"name":"City Guard Patrol","race":"Any Humanoid Race","profession":"Usually guard (may be formerly military\/mercenary)","challenge_rating":"1","size":"Medium","languages":"Usually Common (depends on Race chosen)","alignment":"Any","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"16 (breast plate)","hit_points":"27 (5d8+5)","strength":"14","dexterity":"14","constitution":"12","intelligence":"10","wisdom":"11","charisma":"10","base_movement":"30","fly_movement":"0","burrow_movement":"0","hover_movement":"0","swim_movement":"10","climb_movement":"15","senses":"","skills":"Perception +2, Athletics +4\r\n\r\n","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Martial Advantage. [\/b]Once per turn, the guard can deal an extra 7 (2d6) damage to creature it hits with a weapon attack if that creature is within 5 feet of an ally of the guard that isn't incapacitated.\u00a0","actions":"[b]Pike. [\/b][i]Melee Weapon Attack. [\/i]+4 to hit. Reach 10ft, one target. Hit 7 (1d10+2) piercing damage.\u00a0\r\n[b]Heavy Crossbow. [\/b][i]Ranged Weapon Attack. [\/i]+4 to hit. Range 100\/400ft, one target. Hit 7(1d10+2) piercing damage.\u00a0\r\n","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","tags":"NPC, Guard, Patrol, CR1","templateId":"3087","blockId":"494663","world":"257a2c5f-0378-43f7-bff2-360ea6d2980d","folder":"","isShared":"on"}