{"name":"Salir ","class":"Barbarian (Wild Soul)","level":"3","background":"Hunter Initiate","race":"Elder Dragonborn ","alignment":"CN","proficiency_bonus":"2","strength":"18","dexterity":"14","constitution":"14","intelligence":"11","wisdom":"13","charisma":"14","str_save":"6","dex_save":"2","con_save":"4","int_save":"0","wis_save":"1","cha_save":"2","hit_die":"12","total_hit_dice":"3","acrobatics":"2","animal_handling":"3","arcana":"0","athletics":"6","deception":"2","history":"0","insight":"1","intimidation":"4","investigation":"0","medicine":"1","nature":"0","perception":"3","performance":"2","persuasion":"2","religion":"0","sleight_of_hands":"2","stealth":"2","survival":"3","proficiencies":"","armor_class":"15","hit_points":"32","initiative":"2","speed":"30","proficiences_and_languages":"Armor: light, medium, and shields\r\nWeapons: Simple, Martial, Greatsword (MH), Charge Blade (MH)\r\nTools: Herbalism Kit\r\nSaving Throws: Strength, Constitution\r\nSkills: Animal Handling, Athletics, Intimidation, Perception, Survival\r\nLanguages: Common, Draconic, Troverian. ","attacks":"","spellcasting":"","equipment":"[spoiler]\r\na backpack\r\na bedroll\r\na mess kit\r\na tinderbox\r\n10 torches\r\n10 days of rations\r\na waterskin\r\n50 feet of hempen rope | Explorer's Pack [\/spoiler] \r\n\r\n[spoiler] 4x javelins - 1d6 piercing - thrown (30\/120 ft.)\r\nFishing Tackle\r\nA guild card, \r\na hunting trap, \r\na momento from yourpast that represents why you became a hunter,\r\na set of traveler\u2019s clothes\r\n2 healing potions (2d4+2) | Mundane Items[\/spoiler]\r\n\r\n[spoiler] \r\n2d6 slashing, 6 lb., heavy, two-handed.\r\n\r\n[b]Charged Slash.[\/b] As part of the Attack action you can forgo\r\nan attack with this weapon in order to grant the weapon 1\r\ncharge (3 max).\r\nWhen you make an attack roll while the weapon has any\r\ncharges, all charges are expended and that attack is made\r\nwith advantage; you can forgo this advantage and all other\r\nadvantages you gain on this turn to gain 1 extra charge to\r\nexpend on this attack. On hit the weapon deals an extra 1d6\r\n+ your Strength modifier for each charge expended in this\r\nway.\r\n\r\nSlot 1:  King's Crest: (W)FastCharge. When you roll for initiative, your\r\ngreatsword, longsword, or charge blade gains 1\r\ncharge, spirit, or phial charge.\r\nSlot 2: Vespoid's Wing: Weapon has 2 runes (regains at dawn). When you hit a creature with this weapon you can expend a run to have the target make a DC 10 Con saving throw. On a failed save, target is incaped and has its movement speed reduced to 0 for 1 minute. A creature can repeat this saving throw at the end of their turn, ending the effect on a success.\r\n| Greatsword (Uncommon)  [\/spoiler]\r\n\r\n[spoiler] \r\nAxe Mode- 1d12 slashing, 7lb., heavy, two-handed.\r\nSword & Shield Mode- 1d6 slashing +2 AC, 8lb., finesse,\r\nlight.\r\n\r\n[b]Switch Mode.[\/b] As a bonus action, you can switch the weapon\r\nbetween its axe or sword and shield mode.\r\n\r\nSlot 1: \r\n| Charge Blade [\/spoiler]\r\n\r\n[spoiler] \r\nFunctionally not armor, just upgradeable armor for material slots.\r\n\r\nSlot 1: Sm. Hermitaur Shell (A)\r\nYou reduce bludgeoning damage you take by 2\r\nwhile you wear this armor\r\nSlot 2: Shamos Scale: Gain +1 bonus to passive Perception while you wear this armor.\r\n| Barbarians Pauldrons (Uncommon)  [\/spoiler]\r\n\r\n[spoiler] [b]Wroggi Hide (A)[\/b]\r\nYou reduce poison damage you take by 2 while you\r\nwear this armor.\r\n\r\n[b]2x Drone Substance (o)[\/b]\r\nThis oily like substance can be applied to the skin of\r\na medium or smaller creature. Applying the\r\nsubstance takes 1 minute. The affected creature\r\nthen has advantage on Charisma (persuasion)\r\nchecks for 1 hour. During this time if they attempt\r\nto charm a creature with spells or spell like abilities,\r\nthe targeted creature has disadvantage on its saving\r\nthrow.\r\nCursed. When applied to a creature, there is a 10%\r\nchance to attract nearby seltas while in urban areas.\r\nWhile in the wilds, there is a 50% chance to attract\r\nnearby seltas.\r\n\r\n[b]Zamtrios Hide (a)[\/b]\r\nWhile wearing this armor, you can move across and\r\nclimb icy surfaces without needing to make an ability\r\ncheck. Additionally, difficult terrain composed of ice or\r\nsnow doesn't cost it extra moment.\r\n| Monster Materials [\/spoiler] \r\n\r\n\r\n[spoiler] 1050GP \r\n3 earth crystals \r\n4 armor spheres | Currency [\/spoiler] \r\n\r\n\r\n","personality_trait":"Left side scarlet scales with a large protruding horn on temple, right side bronze scales. Pauldrons on shoulders and tunic match the pattern and color of scales. 7'2\" tall, 300 lbs.","ideal":"","bond":"","flaw":"","features_and_traits":"[spoiler] [b]Horns.[\/b] Your horns are natural weapons, which you can use\r\nto make unarmed strikes. If you hit with them, you deal\r\nbludgeoning damage equal to 1d6 + your Strength modifier.\r\n\r\n[b]Indurate Spikes.[\/b] You can cast shield of faith with this trait,\r\nbut only target yourself. When you use this version of shield\r\nof faith, you have advantage on Constitution saving throws to\r\nmaintain concentration on this spell. Once you cast this spell,\r\nyou can't cast it again with this trait until you finish a long\r\nrest.\r\n\r\n[b]Menacing.[\/b] You have proficiency in the Intimidation skills.\r\n\r\n[b]Natural Armor.[\/b] You have tough, scaly skin. When you\r\naren't wearing armor, your AC is 13 + your Dexterity modifier.\r\nYou can use your natural armor to determine your AC if the\r\narmor you wear would leave you with a lower AC. A shield's\r\nbenefits apply as normal while you use your natural armor.\r\n\r\n[b]Spiked Regrowth.[\/b] As an action, you can regain a number\r\nof hit points equal to your level + your Constitution modifier.\r\nOnce you use this trait, you can't use it again until you finish a\r\nlong rest. | Racial [\/spoiler]\r\n\r\n[spoiler]\r\n[b]Rage[\/b]\r\nIn battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.\r\n\r\nWhile raging, you gain the following benefits if you aren't wearing heavy armor:\r\n\r\nYou have advantage on Strength checks and Strength saving throws.\r\nWhen you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.\r\nYou have resistance to bludgeoning, piercing, and slashing damage.\r\nIf you are able to cast spells, you can't cast them or concentrate on them while raging.\r\n\r\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.\r\n\r\nOnce you have raged the maximum number of times for your barbarian level, you must finish a long rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th. \r\n\r\n[b]Unarmored Defense[\/b]\r\nWhile you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.\r\n\r\n[b]Danger Sense[\/b]\r\nAt 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.\r\n\r\n[b]Reckless Attack[\/b]\r\nStarting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.\r\n\r\n[b]Lingering Magic[\/b]\r\nAt 3rd level, your body reacts to the presence of magic. You can cast the detect magic spell without using a spell slot or components. Constitution is your spellcasting ability for this spell. You faintly glow a color corresponding to the school of magic you detect (you choose the colors).\r\n\r\nYou can use this feature a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest.\r\n\r\n[b]Wild Surge[\/b]\r\nStarting at 3rd level, magic erupts from you as you rage. When you enter your rage, roll on the Wild Surge table to determine the magical effect produced.\r\n\r\nIf the wild surge requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier. | Barbarian [\/spoiler]\r\n\r\n","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"32","temporary_hit_points":"0","hit_dice_used":"3","xp":"","inspiration":"","temporary_hit_points_current":"0","conditions":"","class_resource_remaining":"3 hit die, 3 rages","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"487129","world":""}