{"name":"Battering Ram","spell_level":"1-level","school":"Evocation","classes":"Druid, Sorcerer, Wizard","casting_time":"1 action","range":"30 feet","duration":"Concentration, up to 1 minute","components":"V, S","materials":"","requires_concentration":"1","spell_description":"You cause a pillar of stone to burst from an area of earth that you can see within range. The pillar can be angled in a direction that you choose. The pillar is a cylinder that has a diameter of 1 foot and a height of up to 10 feet. The area where the pillar appears must be wide enough for its diameter. The pillar has 5 AC and 15 hit points. When reduced to 0 hit points, the pillar crumbles into rubble, which creates an area of difficult terrain with a 5-foot diameter that lasts until the rubble is cleared, which requires at least 1 minute to clear by hand.\r\n\r\n The pillar does [roll:4d6] bludgeoning damage when it encounters a creature in its path when it is created. A creature that would be hit can make a Dexterity saving throw or take the damage and be pushed back 10 feet.\r\n\r\nIf a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature that would be pushed back is instead, pinched between the pillar and the obstacle and restrained. The restrained creature can use an action to make a Strength or Dexterity check (the creature's choice) against the spell's save DC. On a success, the creature is no longer restrained and must either move off the pillar or fall off it.\r\n\r\nThis spell deals double damage to structures.\r\n[br]","higher_levels":"When you cast this spell using a spell slot of 2nd level or higher, a pillar of your choice deals an additional [roll:2d6] for each slot level above 1st. Every additional two levels, you can instead choose to create another pillar.","source":"Earth Magic","ritual":"","tags":"","isShared":"on","templateId":"3000","blockId":"485489","world":"3df5d9b1-a897-441b-a886-59a1144e2bbe","folder":""}