{"name":"Crimeir","class":"War Cleric","level":"4","background":"Hermit","race":"Hill Dwarf","alignment":"Lawful Good","proficiency_bonus":"2","strength":"14","dexterity":"8","constitution":"15","intelligence":"10","wisdom":"18","charisma":"12","str_save":"2","dex_save":"-1","con_save":"2","int_save":"0","wis_save":"6","cha_save":"3","hit_die":"8","total_hit_dice":"4","acrobatics":"-2","animal_handling":"3","arcana":"0","athletics":"2","deception":"1","history":"0","insight":"6","intimidation":"1","investigation":"0","medicine":"6","nature":"0","perception":"4","performance":"1","persuasion":"3","religion":"2","sleight_of_hands":"-1","stealth":"-1","survival":"4","proficiencies":"[b]Saving Throws:[\/b] Wisdom, Charisma\r\n[br][b]Skills:[\/b] Insight, Medicine, Persuasion, Religion\r\n[br][b]Resistances:[\/b] Advantage on Saving Throws against poison, and you have Resistance against poison damage.\r\n[br][b]Other:[\/b] Whenever you make an Intelligence (History) check related to the Origin of stonework, you can add +4 to your roll\r\n[br][b]You have disadvantage on stealth rolls.[\/b]","armor_class":"18","hit_points":"31","initiative":"-1","speed":"25","proficiences_and_languages":"[b]Tools:[\/b] Herbalism Kit, Brewer's supplies\r\n\r\n[b]Languages:[\/b] Common, Dwarvish, Goblin\r\n\r\n[b]Weapons:[\/b] Battleaxe, handaxe, light hammer, warhammer, simple and martial weapons\r\n\r\n[b]Armor:[\/b] Light armor, Medium armor, Heavy armor, and shields","attacks":"[b]Weapon | Action | Range (normal\/disadvantage) | Attack Bonus | Damage[\/b]\r\n\r\nWarhammer | 1A | 5 feet (reach) | [roll: 1d20+4] | [roll: 1d8+2] bludgeoning\r\nLight crossbow | 1A | 80\/320 feet | [roll: 1d20+1] | [roll: 1d8-1] piercing\r\nSacred Flame | 1A | 60 feet | Dexterity Save 14 | [roll: 1d8] radiant (1\/2 on save)\r\nDivine Favor | 1 Bonus Action | Self | Concentration 1 minute | [roll: 1d4] additional radiant \r\nMagic Weapon | 1 Bonus Action | Touch | Automatic, 1 hour | Weapon is now magical, add +1 to attack and damage rolls\r\nSpiritual Weapon | 1 Bonus Action | 60 feet |  [roll: 1d20+4] | [roll: 1d8+6] force\r\nMove Spiritual Weapon | 1 Bonus Action | | | move weapon up to 20 feet\r\n\r\n","spellcasting":"Each day you can prepare b]8 spells of either level 1 or 2[\/b]\r\nYou have [b]four 1st level spell slots [\/b] and [b]three 2nd level spell slots [\/b] which you regain on a LONG REST.\r\n\r\n[b]Spell Save DC:[\/b] 14\r\n[b]Spell Attack Modifier:[\/b] [roll:1d20+6]\r\n\r\n[b]You can regain used spell slots during a long rest. [\/b]","equipment":"[b]Weapons:[\/b] [ul]\r\n[li]Warhammer[\/li]\r\n[li]Chain mail[\/li]\r\n[li]Light crossbow and 20 bolts[\/li]\r\n[li]A shield[\/li]\r\n[\/ul]\r\n[b]Items[\/b] [ul]\r\n[li]A scroll case stuffed full of notes from your studies\/prayers[\/li]\r\n[li]A winter blanket[\/li]\r\n[li]Set of common clothes[\/li]\r\n[li]A holy symbol[\/li]\r\n[li]Priest's pack[\/li]\r\n[\/ul]\r\n\r\n[b]Gold:[\/b] 80 gold pieces","personality_trait":"I often get lost in my own thoughts and contemplations, becoming oblivious to my surroundings.\r\n\r\nI hum when I'm deep in thought.","ideal":"Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking.","bond":"My isolation in the wilds of Faer\u00fbn gave me insight into a great evil that only I can discover.","flaw":"I risk too much in the discovery of lost knowledge, no matter how small.\r\n\r\nAlso, I hate spiders.","features_and_traits":"[b]Darkvision:[\/b] Accustomed to life Underground, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can\u2019t discern color in Darkness, only Shades of Gray.\r\n\r\n[b]Dwarven Resilience:[\/b] You have advantage on Saving Throws against poison, and you have Resistance against poison damage.\r\n\r\n[b]Stonecunning:[\/b] Whenever you make an Intelligence (History) check related to the Origin of stonework, you are considered proficient in the History skill and add double your Proficiency Bonus to the check, instead of your normal Proficiency Bonus.\r\n\r\n[b]War Priest:[\/b] Your god delivers bolts of inspiration to you while you are engaged in battle. [b]When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature 4 times per long rest.[\/b]\r\n\r\n[b]Guided Strike:[\/b] You can use Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use this to add +10 bonus to the roll [b]before the DM makes the call.[\/b]\r\n\r\n[b]Speed:[\/b] Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"479549 , 147611","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"280876","retinue":"","spellbook_0_level_spells":"169252,169257, 169956, 170008","spellbook_1_level_spells":"170304, 172420","spellbook_2_level_spells":"184561, 184585","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"480964","world":"c9adf3b7-d435-4dc9-af10-9dfd30d21f8c","folder":""}