{"name":"Kristal","class":"Monk","level":"1","background":"Orphan","race":"Dhampir","alignment":"chaotic neutral","proficiency_bonus":"2","strength":"10","dexterity":"16","constitution":"14","intelligence":"8","wisdom":"12","charisma":"13","str_save":"2","dex_save":"5","con_save":"2","int_save":"-1","wis_save":"1","cha_save":"2","hit_die":"8","total_hit_dice":"8","acrobatics":"5","animal_handling":"1","arcana":"-1","athletics":"0","deception":"4","history":"-1","insight":"3","intimidation":"2","investigation":"-1","medicine":"1","nature":"-1","perception":"1","performance":"2","persuasion":"2","religion":"-1","sleight_of_hands":"3","stealth":"3","survival":"1","proficiencies":"Passive Wis(Perception)\r\nPassive Int(Investigation)\r\nPassive Wis(Insight)\r\n","armor_class":"14","hit_points":"10","initiative":"4","speed":"30ft","proficiences_and_languages":"Armor: None\r\nWeapons: Simple weapons, short swords\r\nTools: Choose one type of artisan\u2019s tools or one musical instrument\r\nSaving Throws: Strength, Dexterity\r\nSkills: Acrobatics, Insight\r\nCook's Utensils\r\nLanguages: common language and Necril\r\nRacial bonus:\r\nDeception","attacks":"Actions 1:\r\nUnarmed strike: Range 5ft - Hit\/DC +5 - damgage 1d4+3 bludgeoning \r\nSickle: Range 5ft - Hit\/DC +5 - damage 1d4+3 slashing\r\nDart: Range 20ft - Hit\/DC +5 - damage 1d4+3 piercing\r\nFangs: Range 5ft - Hit\/DC +5 - damage 1d4+3 piercing ","spellcasting":"","equipment":"A simple weapon(Sickle)\r\nA explorers pack\r\n10 darts","personality_trait":"","ideal":"","bond":"","flaw":"Sunlight Sensitivity \u2013 You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.\r\nBlood Curse \u2013 Once per week, Dhampirs must partake in the blood of another humanoid in order to replace their own blood to survive. If a Dhampir fails to do so, they gain one point of exhaustion per day afterwards that cannot be removed until they consume the blood of another humanoid.","features_and_traits":"Fangs \u2013 Your fangs are a natural weapon which you can use to make unarmed strikes. Your fangs count as a finesse weapon, and as such if you hit with it, you deal piercing damage equal to 1d4 + your Strength or Dexterity modifier.\r\ninvigorate \u2013 Once per long rest, when you successfully attack a living humanoid with blood using your fangs, you can spend one Hit Die to heal yourself (no action required). Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total. Using this ability counts as a source of blood for the blood curse effect.\r\n\r\n","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"477851","world":""}