{"name":"Plumard","cr":"1\/4","types":"Undead","size":"Small","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"13","hitpoints":"10 (2d6 + 4) [roll:2d6+4]","strength":"14","dexterity":"12","constitution":"14","intelligence":"4","wisdom":"10","charisma":"8","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"30","senses":"Blindsight 60ft, passive Perception 14","skills":"Perception +4, Stealth +5","savingthrows":"","damagevulnerabilities":"Fire, Radiant","damageresistances":"","damageimmunities":"","conditionimmunities":"Frightened, Charmed","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Echolocation.[\/b][\/i] The plumard can't use its blindsight while deafened.\r\n\r\n[i][b]Keen Hearing.[\/b][\/i] The plumard has advantage on Wisdom (Perception) checks that rely on hearing. \r\n\r\n[i][b]Sunlight Sensitivity.[\/b][\/i] While in sunlight, the plumard has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.  \r\n\r\n[i][b]Undead Fortitude.[\/b][\/i] If damage reduces the plumard to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the plumard drops to 1 hit point instead.\r\n\r\n[i][b]Spider Climb.[\/b][\/i] The plumard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\r\n\r\n[i][b]Turn Resistance.[\/b][\/i] The plumard has advantage on saving throws against any effect that turns undead.\r\n\r\n[i][b]Blood Frenzy.[\/b][\/i] The plumard has advantage on melee attack rolls against any creature that doesn't have all its hit points.","actions":"[i][b]Bite.[\/b] Melee Weapon Attack:[\/i] +3 to hit, reach 5 ft., one creature that is grappled by the plumard, incapacitated, or restrained. [i]Hit:[\/i]  4 (1d4 + 2) [roll:1d4+1] piercing damage plus 4 (2d4) [roll:2d4] necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.\r\n\r\n[i][b]Claw.[\/b] Melee Weapon Attack:[\/i] +3 to hit, reach 5 ft., one target. [i]Hit:[\/i]  4 (1d4 + 2) [roll:1d4+2] slashing damage. Instead of dealing damage, the plumard can grapple the target (escape DC 13).\r\n\r\n[i][b]Invisibility.[\/b][\/i] The plumard magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the plumard wears or carries is invisible with it. ","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Plumard,Vampire,Undead","isShared":"1","templateId":"21","blockId":"4691"}