{"name":"Immolation","spell_level":"5-level","school":"Evocation","classes":"Sorcerer, Wizard","casting_time":"1 action","range":"90 feet","duration":"Concentration, up to 1 minute","components":"V","materials":"","requires_concentration":"1","spell_description":"Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes [roll:8d6] fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes [roll:4d6] fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means.\r\n\r\nIf damage from this spell kills a target, the target is turned to ash.","higher_levels":"","source":"Fire Magic","ritual":"","tags":"","templateId":"3000","blockId":"457366","world":"3df5d9b1-a897-441b-a886-59a1144e2bbe","folder":"","isShared":"on"}