{"name":"Brun-X5NE \"Bruni\"","class":"Psycho Mantishttps:\/\/www.worldanvil.com\/sheet\/445736\/view","level":"4","background":"Street Urchin","race":"Half Breed","alignment":"Chaotic Good (The Shadow)","proficiency_bonus":"2","strength":"18","dexterity":"12","constitution":"12","intelligence":"15","wisdom":"8","charisma":"12","str_save":"6","dex_save":"3","con_save":"1","int_save":"3","wis_save":"-1","cha_save":"1","hit_die":"10","total_hit_dice":"4","acrobatics":"1","animal_handling":"-1","arcana":"2","athletics":"4","deception":"1","history":"2","insight":"-1","intimidation":"4","investigation":"4","medicine":"1","nature":"-1","perception":"3","performance":"3","persuasion":"1","religion":"2","sleight_of_hands":"3","stealth":"3","survival":"-1","proficiencies":"Combat [roll:1d20+4]\r\nCulture [roll:1d20+1]\r\nEngineering [roll:1d20+3]\r\nLaw [roll:1d20-1]\r\nNavigation [roll:1d20+2]\r\nTech [roll:1d20+4]","armor_class":"16","hit_points":"33","initiative":"1","speed":"40","proficiences_and_languages":"Armor: Light armor, Medium armor, Shields\r\nWeapon: 1-Handed weapons\r\nTool: None\r\nLanguages: Common, Elven, Dwarvish, Mechanyl\r\nSkills: Engineering, Investigation, Perception, Performance, Sleight of Hand, Stealth, Technology\r\nExpertise: Perception\r\nSkill Modification: Intimidation - Strength","attacks":"Attack | Roll | Damage | Special\r\nAcer +2 (1-Handed) | [roll:1d20+8] to Hit | [roll: 2d8+6] Pierce (Splitter: Cold\/Fire) | Ammo (3 per magazine), Range 15\/30ft, Misfire 2\r\nDouble Down (Acer) | Bonus: Spend +1 Ammo | [roll: 3d8+6] Pierce (or Cold\/Fire) | DC 14 (Strength), Range: 15 foot Cone\r\n\r\nHidden Spear +1 (1-Handed) | [roll:1d20+8] to Hit | [roll: 2d6+6] Pierce  + [roll: 1d8] Piercing to Starborn\r\n\r\nHidden Spear +1 (2-Handed) | [roll:1d20+8] to Hit | [roll: 2d8+6] Pierce + [roll: 1d8] Piercing to Starborn | Reach 10 feet\r\n\r\nHidden Spear +1 (Trick) | [roll:1d20+8] to Hit |  [roll: 2d8+6] Slash + [roll: 1d8] Piercing to Starborn | Bonus: Change Trick State\r\n\r\nBlunderbuss Blast (Hidden Spear) | [roll:1d20+7] to Hit | [roll: 3d8] Pierce | Range: 30 foot Cone, 2 Shots\/SR\r\n\r\nFire Overcharge (Mantis): | Bonus: 3\/SR, Roll [roll: 1d4] times | [roll: 1d4], [roll: 2d4], [roll: 3d4], or [roll: 4d4] Fire | On Melee Weapon Hit, 10 foot Line\r\n\r\nPoison Overcharge (Mantis): | Bonus: 3\/SR, Roll [roll: 1d4] times | [roll: 1d4], [roll: 2d4], [roll: 3d4], or [roll: 4d4] Poison | On Melee Weapon Hit, 10 foot Line\r\n\r\nPsychic Overcharge (Mantis): | Bonus: 3\/SR, Roll [roll: 1d4] times | [roll: 1d4], [roll: 2d4], [roll: 3d4], or [roll: 4d4] Psychic | On Melee Weapon Hit, 10 foot Line\r\n\r\nCleansing Raze (Fate-Touched) | Action 3\/LR, Constitution Save, Cleanse 1\/LR | [roll: 2d6] Radiant | Range: 5 foot Radius, Half on Success (No Damage on Success of 5 or more)\r\n\r\nHunting Knife | [roll:1d20+6] to Hit | [roll: 1d4+4] Pierce | Advantage on Opportunity Attacks\r\nUnarmed Strike | [roll:1d20+6] to Hit | [roll: 1d4+4] Bludg ","spellcasting":"Spell Attack: [roll: 1d20+4], Spell DC: 12 \r\nSpell Power: Apprentice\r\nCantrips: Pardon Death\r\nInvocations: 2 - Chronicle of Death, Entropic Ward (1\/SR)\r\nSourcery - 1 Slot: War - Solemn Vow II, Bring the Pain II, Battlecry II\r\n__________________________________________\r\nPrimeval Sense (1\/LR): 60 feet, You may use your action to sense the presence and type of Primeval creatures or sources within a 60 foot radius around you. This ability may not detail the exact amount, location, or direction, but merely detail the presence within range.\r\n\r\nPardon Death (Cantrip):  Touch, Stabilize the target and allow them to move at half their movement speed on each of their turns but they are unable to take any actions, bonus actions or reactions until they have more than 0 hit points at the start of their turn. At 5th level, the target can move at full speed. At 11th level, this gains a 15 foot range. At 17th level, the target is able to use bonus actions during the stabilized duration. \r\n\r\nChronicle of Death (Invocation): Touch, Creature dead for no more than 1 minute. Ask one question, and the answer to your question will be translated back to you to the best of ability\r\n\r\nEntropic Ward (Invocation):  Reaction, When attacked,  Impose disadvantage on the attack roll. If the attack against you misses, your next attack roll on your next turn has advantage. Once you use this feature, you can\u2019t use it again until you finish a short or long rest. \r\n\r\nSolemn Vow II (Sourcery): Bonus, Touch, 1 Minute (C), The next successful melee weapon hit deals an additional [roll: 2d6] fire damage, and the target must succeed on a Strength saving throw or be knocked prone or skyward (your choice). The target also glows brightly and can not become invisible until your concentration ends. \r\n\r\nBring the Pain II (Sourcery):  Bonus, Touch, 1 Minute (C), You grant a weapon a +1 bonus to attack and damage rolls, and if the weapon can be thrown, it deals an additional [roll: 2d6] fire damage. Any thrown weapon under the effects of this spell dissipates at the end of your turn, and reappears in your hand (if you have a free hand available) at the start of your next turn. \r\n\r\nBattlecry II (Sourcery): Action, Touch, 1 Minute (C), You grant the target a +10 bonus to its movement speed, Darkvision up to 60 feet, and an additional [roll: 1d6] force damage to attack rolls. ","equipment":"Acer +2: Blue Flame Splitter, \r\nHidden Spear +1: \r\nBladed Shroud Armor (M): Coolant Drive, Base AC = 15 + Dexterity (Max 2)\r\nHunting Knife\r\nBombs (3): Gas Bomb, Decoy Bomb, Gun Repair Kit (3 Uses)\r\nMedical Supply (2): Eridium Dose, Mindfire \r\nTrinket: Iceflame Core\r\nItems: Leak (Tiny Mechanyd)\r\nAmmo: 20 Held (20 Stored) 1H, 0 Held (0 Stored) 2H, 0 Held (0 Stored) H\r\nCurrency: 18 PP, 1500 Echoes\r\n__________________________________________\r\n\r\nGas Bomb: Bonus Action, When thrown, this bomb releases a 15 foot radius cloud of noxious gas. All creatures within the radius must make a DC 12 Constitution saving throw or take 3d6 poison damage and spend their next action wretching (or half damage on a success). The effects of the gas last for 1 minute. Mechanical creatures are immune to the harmful effects of the gas.\r\n\r\nDecoy Bomb: Bonus Action, When thrown this bomb creates an illusory sound and image (no larger than a 10 foot cube) within range that can be determined as an illusion by a successful Investigation (Intelligence) check by another creature. You can use your Bonus Action on consecutive turns to alter the nature of the illusion, but it can not extend beyond the area. \r\n\r\nGun Repair Kit (3 Uses): You can use your Action to repair a single broken firearm (DC 10 Engineering), or Bonus Action (DC 15 Engineering) expending one use of the kit. Additionally, over a long rest, you may expend one use of this kit to repair without the need of a check. \r\n\r\nEridium Dose: Bonus Action, Touch, The target of the dose instantly removes any speed debuffs and gains an increased move speed by +10 feet for 1 hour.\r\n\r\nMindfire: Bonus Action, Touch, The target may add their proficiency bonuses onto Intelligence and Wisdom ability checks made for 1 hour.","personality_trait":"Excited by the feel of touching real skin\r\nFascinated by electronics\r\nCollects and carves metal figurines\r\nCarries a bag of eyes taken from enemies","ideal":"Continue to improve his body to be as powerful as the machines he grew up with","bond":"The Association\r\nThe Aegis\r\nLeak - Mechanical Pet Buddy","flaw":"Afraid of larger mechanical creatures\r\nConstantly trying to become stronger through metal replacements","features_and_traits":"Fated (Fate-Touched): You may reroll any one die once, but must use the new roll. You regain use of this ability after taking a long rest.\r\n\r\nRaze (Fate-Touched): You may use your action to affect all creatures within a 5 foot radius of yourself, scorching the area. All creatures within the range must make a Constitution saving throw or take 1d6 radiant damage (chosen when you gain this feature) times half your level, rounded down to a minimum of 1. Creatures take half damage on a success, or no damage on a success of 5 or more. You may use this ability 3 times and regain all uses after taking a long rest.\r\n\r\nCleansing Raze (Raze): Your Raze ability can no longer damage allies. Additionally, once per long rest, you may choose one status effect that your Raze ability clears for yourself and all allies within range. \r\n\r\nGunblade Overcharge (Mantis): You have a set of 3 fire, poison, and psychic vials (for a total of 9), that you may refill during a long rest. One vial set may be active at one time, and may be switched to a different set with a bonus action. On a melee weapon hit, you may use your bonus action to expend one of the vials for automatic damage of the vials elemental type, rolling 1d4. The value rolled (X) determines the damage applied (Xd4). The damage may also be applied to any creatures up to 10 feet behind the target.\r\n\r\nCQB Tactics: You gain a +1 bonus to attack and damage rolls with melee weapons, and a +10 bonus to your movement speed. \r\n\r\nSabotage (Sleight of Hand Specialty): Bonus, Plant something on a target, or attempt to sabotage an object or item. \r\n\r\nFey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.\r\n","total_spell_slots_1":"2","total_spell_slots_2":"1","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"448771","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"bruni, good, helf elf, mech, association, pc, hero","isShared":"on","templateId":"404","blockId":"445736","world":"f48fff47-6dba-40cd-989c-e13e317f5f70","folder":""}