{"name":"Olive Grey Diamond","class":"Artificer","level":"1","background":"Outlander","race":"Lizarfolk","alignment":"LN","proficiency_bonus":"2","strength":"11","dexterity":"13","constitution":"14","intelligence":"16","wisdom":"13","charisma":"10","str_save":"0","dex_save":"1","con_save":"4","int_save":"5","wis_save":"1","cha_save":"0","hit_die":"8","total_hit_dice":"1","acrobatics":"1","animal_handling":"3","arcana":"3","athletics":"0","deception":"0","history":"3","insight":"1","intimidation":"0","investigation":"3","medicine":"3","nature":"5","perception":"3","performance":"0","persuasion":"0","religion":"3","sleight_of_hands":"1","stealth":"3","survival":"3","proficiencies":"Languges: Draconic and common\r\n\r\nArmor: Light armor, medium armor, shields\r\n\r\nWeapons: Simple weapons","armor_class":"14","hit_points":"11","initiative":"1","speed":"30","proficiences_and_languages":"\u2022 Hunter's Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.\r\n","attacks":"Spear: 1d6 piercing                                                                                                                               Crossbow: 1d8 piercing                                                                                                                       Thorn Whip: 1d6","spellcasting":"Spell DC: 13                                                                                                                                         Spell Bonus: +5                                        ","equipment":"Tinkers tools\r\n\r\nspear\r\na light crossbow and 20 bolts\r\nthieves tools and a dungeoneer's pack","personality_trait":"","ideal":"Material goods come and go. Bonds of friendship last forever.","bond":"Someone important was taken from me, and I aim to steal him back. ","flaw":"I have a 'tell' that reveals when I'm lying. ","features_and_traits":"\u2022 Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.\r\n\r\n\u2022 Hungry Jaws. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.\r\n\r\n\u2022 Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.\r\n\r\n\u2022 Hold Breath. You can hold your breath for up to 15 minutes at a time.Magical Tinkering:You can take a tiny, non magical obect (Or as many as your intel modifier is) and put one of these four things on it \r\n-The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.\r\n-Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long.\r\n-The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away.\r\n-A static visual effect appears on one of the object\u2019s surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.\r\nFeature: Wanderer\r\nYou have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.","total_spell_slots_1":"2","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"121,122,","class_features":"167719","creatures_and_mounts":"","possessions_and_property":"168304,125663,167750","racestatblock":"441693","retinue":"","spellbook_0_level_spells":"170018,170004","spellbook_1_level_spells":"170061,172226","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"441651","world":""}