{"name":"Azure","class":"Fighter","level":"2","background":"Urban Bounty Hunter","race":"Half elf","alignment":"Neutral","proficiency_bonus":"2","strength":"14","dexterity":"16","constitution":"10","intelligence":"10","wisdom":"12","charisma":"8","str_save":"4","dex_save":"","con_save":"2","int_save":"","wis_save":"","cha_save":"","hit_die":"10","total_hit_dice":"1","acrobatics":"5","animal_handling":"","arcana":"","athletics":"","deception":"1","history":"","insight":"3","intimidation":"","investigation":"","medicine":"","nature":"","perception":"","performance":"","persuasion":"","religion":"","sleight_of_hands":"","stealth":"5","survival":"","proficiencies":"","armor_class":"17","hit_points":"18","initiative":"3","speed":"30","proficiences_and_languages":"All armor, shields, Simple weapons, martial weapons, Str, Con,","attacks":"Handaxe(2attacks) | [roll:1d20+5] | [roll:1d6+5]\r\nMorningstar | [roll:1d20+4] | [roll:1d8+4]\r\nDagger | [roll:1d20+5] | [roll:1d4+4]\r\nShortbow | [roll:1d20+5] | [roll:1d6+5]","spellcasting":"","equipment":"2 Hand axes, A dagger, A Morningstar, A short bow, Hunting trap, Bag of caltrops (60), Bag of ball bearings (1000), A crowbar, A hammer, 5gp, An explorers pack.","personality_trait":"I always have a plan for what to do when things go wrong. \r\nI am always calm, no matter what the situation. I never raise my voice or let my emotions control me.","ideal":"I will do whatever it takes to become wealthy.","bond":"Someone I loved died because of I mistake I made. That will never happen again.","flaw":"When faced with a choice between money and my friends, I usually choose the money.","features_and_traits":"Fighting Styles: Two Weapon Fighting, When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second Attack. \r\nSecond Wind: You have a limited well of stamina you can draw upon to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. \r\nAction Surge: Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"105, 115, 124, 168, 113, 257382, 197281, 156518, 192222, 190400, 125717","class_features":"45489","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"436093","world":"7ae72284-936b-443d-a92f-254212c45afb","folder":""}