{"name":"Test McTesty","class":"Druid","level":"1","background":"Badlands\/House of Malcees","race":"High Elf","alignment":"Lawful Neutral","proficiency_bonus":"1","strength":"11","dexterity":"17","constitution":"14","intelligence":"12","wisdom":"15","charisma":"10","str_save":"2","dex_save":"2","con_save":"2","int_save":"4","wis_save":"5","cha_save":"2","hit_die":"8","total_hit_dice":"","acrobatics":"3","animal_handling":"2","arcana":"1","athletics":"0","deception":"0","history":"1","insight":"2","intimidation":"0","investigation":"1","medicine":"2","nature":"2","perception":"4","performance":"0","persuasion":"0","religion":"1","sleight_of_hands":"3","stealth":"3","survival":"3","proficiencies":"Perception\r\nNature\r\nSurvival","armor_class":"","hit_points":"20","initiative":"2","speed":"30","proficiences_and_languages":"(LNG) Common S\/R\/W, Elven S\/R\/W, Giant S\/R\/W, Druidic S\/R\/W\r\n===================\r\n(WPN) Longsword, Shortsword, Longbow, Shortbow, Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears\r\n(AMR) Light Armour, Medium Armour, Shields (No Metal)\r\n(TLS) Herbalism Kit\r\n","attacks":"Attribute Cap Increase: +2 Dexterity and +2 Intelligence; This boosts the maximum of an ability score but not the score itself.\r\nTool Proficiencies: Painter's Supplies, an Artisan Tool of your choice.\r\nCitizen Badge: The badge marks the wielder as a full citizen of the new empire, even if they are not elven.\r\nMagic Item Crafting Bonus: Due to the elven forges locked away within the Fingers of Gath, the effectiveness of the forges for the Iitanas Imperium decreases the time it takes to craft by 50%, this time is rounded up. Only members of the Iitanas Imperium can benefit from this upgrade, and it does not affect consumable crafting.","spellcasting":"Painter's Supplies and 50 gp stipend.","equipment":"Equipped:\r\nScimitar\r\nDruidic Focus\r\nLeather Armour\r\n=======\r\nUnequipped:\r\nDagger\r\n=======\r\nInventory:\r\nExplorer's pack","personality_trait":"Imperial Robes: These robes are a near weightless Light Armor, granting 13 AC + Dexterity for armor class. However this item requires no proficiency to use, but can only be worn by members of good standing in the Iitanas Imperium. If the robes are attempted to be worn by anyone else, the robes immolate themselves and are destroyed.\r\n\r\nImperial Dance: The Imperial style of swordplay was developed specifically to handle fighting groups of angry peasants. This fighting style is general suited to dealing with large groups of enemies. While wielding at least one 1 handed weapon in one hand, and no shield, you receive a +1 bonus to AC and a +1 bonus to weapon damage for each additional enemy that is within 5 feet of you beyond the first, to a maximum of +3.\r\n\r\nFadesteel Ring (Elven): This ring provides a +3 to maximum hit points. If you are a full elf, it provides +5 instead.\r\n\r\nAladine's Glory: Users of this fighting style deal +1 additional damage with melee weapons for each creature that has been killed in the current combat encounter. This must be a legitimate enemy that is threatening to the character (level check).","ideal":"House of Malcees\r\nAshes of Heresy\r\nWhenever you would succeed on a saving throw vs an enemy controlled spell, you gain a +5 to the next damage roll you make with a weapon or spell. If that spell was from a divine source, the damage bonus is +10.\r\n \r\nElven\r\nWhenever you would trance during a mission you may extend this time to 8 hours. If you do you manifest an amulet with a fiery orange topaz. During this time whenever you would defeat a creature with a divine conduit (Such as a priest or a creature with a natural connection, DM discretion) you may restore a spell slot of the highest level you can cast, or you may instead choose to restore a spell slot in the same manner to an adjacent ally.","bond":"","flaw":"","features_and_traits":"Ashes of Heresy\r\nWhenever you would succeed on a saving throw vs an enemy controlled spell, you gain a +5 to the next damage roll you make with a weapon or spell. If that spell was from a divine source, the damage bonus is +10.\r\n \r\nElven\r\nWhenever you would trance during a mission you may extend this time to 8 hours. If you do you manifest an amulet with a fiery orange topaz. During this time whenever you would defeat a creature with a divine conduit (Such as a priest or a creature with a natural connection, DM discretion) you may restore a spell slot of the highest level you can cast, or you may instead choose to restore a spell slot in the same manner to an adjacent ally.","total_spell_slots_1":"2","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"436142","retinue":"","spellbook_0_level_spells":"376150, 332706, 331410","spellbook_1_level_spells":"332711, 331529, 296695","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"435933","world":""}