{"name":"Lord Christanti","race":"Human","profession":"Lord","cr":"1-2???","size":"Medium","languages":"Common","alignment":"Lawful Evil","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","ac":"14","hitpoints":"45 (5d8 + 20)","strength":"16","dexterity":"13","constitution":"14","intelligence":"14","wisdom":"11","charisma":"18","movement":"30","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"passive Perception 10","skills":"Deception +6, Insight +2, Intimidation +6, Persuasion +6","savingthrows":"Str +5, Cha +6","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Multiattack. The Lord makes three melee attacks: two with its rapier and one with its dagger. Or the Lord makes two ranged attacks with its daggers.","actions":"Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 3) slashing damage.\r\nDagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20\/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.","reactions":"Parry. The Lord adds 2 to its AC against one melee attack that would hit it. To do so, the Lord must see the attacker and be wielding a melee weapon.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"22","blockId":"433163","world":"f341edff-52de-4e30-b49d-51f37db3ea0c","folder":""}