{"name":"Flick-of-the-Tail","class":"Monk","level":"6","background":"Weaveborn","race":"Tabaxi","alignment":"CG","proficiency_bonus":"3","strength":"10","dexterity":"20","constitution":"12","intelligence":"8","wisdom":"12","charisma":"10","str_save":"4","dex_save":"9","con_save":"2","int_save":"0","wis_save":"2","cha_save":"1","hit_die":"8","total_hit_dice":"6","acrobatics":"9","animal_handling":"5","arcana":"0","athletics":"1","deception":"1","history":"3","insight":"5","intimidation":"1","investigation":"0","medicine":"2","nature":"3","perception":"5","performance":"2","persuasion":"2","religion":"0","sleight_of_hands":"6","stealth":"9","survival":"5","proficiencies":"Acrobatics\r\nHistory\r\nInsight\r\nNature\r\nPerception\r\nStealth\r\nSurvival","armor_class":"17","hit_points":"38","initiative":"5","speed":"50\/40 climb","proficiences_and_languages":"Simple weapons and short swords\r\nMusical instrument: Flute\r\nLanguages: Maker Tongue","attacks":"Name | ATK Bonus | Damage\r\nQuarterstaff (+1 Dex) (b) | [roll:1d20+8] | [roll:1d6+5]\r\nQuarterstaff 2-handed (+1D) (b) | [roll:1d20+8] | [roll:1d8+5]\r\nMacuahuitl | [roll:1d20+8] | [roll:1d6+5]  | 1d8>damg -> 1d6 bleed 3 r\r\nPaw\/Claw (b\/s) | [roll:1d20+8] | [roll:1d6+5]\r\nDart  20\/60 | [roll:1d20+8] | [roll:1d4+5]\r\n","spellcasting":"Ki Save DC12","equipment":"Quarterstaff (+1 Dex rune)\r\nRunic Bracers of Armour (+1AC)\r\nStone of Good Luck (+1 abitlity & save)\r\nExplorer's Pack\r\nFishing Tackle\r\nBrass-shod, dark wood long bass flute\r\nGreen & yellow waterproof rune cowl\r\nFine silk Aaracokra robe, white with red geometric designs\r\nPouch of ball bearing (47)\r\n4 Coven charms\r\n50' best vine\r\nSteel hand mirror\r\nPotion of healing\r\nPotion of Thick Skin\r\nPotion of Unusual Size\r\nPotion of Flying\r\n","personality_trait":"Upbeat and optimistic. Likes to entertain. \r\nTrusting of strangers. No sense of others' personal space","ideal":"We can work together and pull through. People are innately good, but can be corrupted by structures of power","bond":"Loyal to the Coven who fostered him\r\nWill put up with a lot of shit from proven friends","flaw":"Hydrophobic\r\nWears trauma lightly,  but increasingly a conspiracy theorist","features_and_traits":"Feline Agility: double movement speed for 1 round. Recharges after a round without moving\r\nWeaveborn: +2 influence\r\nDarkvision: 60'\r\n\r\nKi Skills - Bonus Actions\r\n - Furry of Blows: Two unarmed strikes\r\n - Patient defence: Dodge\r\n - Step of the Wind: Dash\r\n - Furry of Blows: Two monk attacks\r\n - HAND OF HEALING\r\n - HAND OF HARM\r\n\r\nKi Skills - Reactions\r\nDeflect missiles: Reduce missile damage [roll:1d10+7]\r\n+ Throw back: (1K) Range 20\/60 [roll:1d20+7]\r\n\r\nSLOW FALL\r\nBeginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.\r\n\r\nQUICKENED HEALING\r\nAlso at 4th level, as an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number of hit points equal to the number rolled plus your proficiency bonus.\r\n\r\nEXTRA ATTACK\r\nAt 5th level, you can attack twice whenever you take the Attack action on your turn.\r\n \r\nSTUNNING STRIKE\r\nAt 5th level, you can interfere with the flow of ki in another creature's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on Constitution saving throw or be stunned until the end of your next turn.\r\n\r\nFOCUSED AIM\r\nWhen you miss with an attack, spend 1 to 3 ki to increase the roll by 2 to 6\r\n\r\nKI EMPOWERED STRIKES\r\nUnarmed strikes count as magical for the purpose of overcoming damage resistance and immunities.\r\n\r\nHAND OF HEALING\r\n - Action + 1 Ki touch to heal 1d6+Wis\r\n - Furry of Blows replace 1 attack for the same effect\r\n\r\nHAND OF HARM\r\n - On a hit, spend 1 ki to add necr damage 1d6+Wis\r\n\r\nPHYSICIAN'S TOUCH\r\n - Hand of Healing also end one disease or blinded, deafened, paralysed poisoned or stunned\r\n - Hand of Harm add the poisoned condition\r\n\r\nMAGIC INITIATE - Cleric\r\nDC 12 - SAB +4\r\nYou learn two cantrips of your choice from that class's spell list. In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again.\r\nLight; Guidance; Cure Wounds","total_spell_slots_1":"1","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"119,15866,194430,296576,125658,125717,335401","class_features":"222417, 12103","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"82072","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"365101","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"27","temporary_hit_points":"","hit_dice_used":"6","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"1","available_1st_level_spellslots":"1","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"429635","world":""}