{"name":"Ux ","class":"Druid","level":"8","background":"Hermit","race":"Wood Elf","alignment":"Lawful Evil","proficiency_bonus":"3","strength":"10","dexterity":"13","constitution":"11","intelligence":"10","wisdom":"13","charisma":"8","str_save":"0","dex_save":"0","con_save":"0","int_save":"3","wis_save":"4","cha_save":"-1","hit_die":"8","total_hit_dice":"8","acrobatics":"0","animal_handling":"7","arcana":"3","athletics":"0","deception":"1","history":"3","insight":"6","intimidation":"-1","investigation":"3","medicine":"7","nature":"3","perception":"7","performance":"-1","persuasion":"-1","religion":"6","sleight_of_hands":"0","stealth":"2","survival":"4","proficiencies":"Perception \r\nInsight\r\nAnimal Handling \r\nMedicine \r\nReligion ","armor_class":"11","hit_points":"38","initiative":"0","speed":"35ft","proficiences_and_languages":"Common, Elfish, Druidic, Orc\r\n\r\nlongsword, shortsword, shortbow, and longbow, Light armor, medium armor, shields (no metal) Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears\r\n\r\nHerbalism kit\r\n\r\nCircle of Wildfire\r\n","attacks":"Dagger l [roll:1d4+3] Piercing \r\nScimitar l [1d6 +3] Slashing\r\n","spellcasting":"Spell save DC = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\nSpell attack modifier = your proficiency bonus + your Wisdom modifier\r\n\r\nSpells with Fire Bonus= d8 bonus \r\n\r\nCantrips-\r\nMending\r\nPoison Spray\r\nResistance\r\nProduce Flame\r\nFire Bolt\r\n\r\nLevel One Spells-\r\nCharm Person\r\nEntangle\r\nFog Cloud\r\nThunderwave\r\n\r\nLevel Two Spells-\r\nAnimal Messenger\r\nFind Traps\r\nFlame Blade\r\nBarkskin\r\nSpider Climb\r\nLocate Animals or Plants\r\nScorching Ray \r\n\r\nLevel Three Spells-\r\nCall Lightning\r\nWater Walk\r\nMeld into Stone\r\nPlant Growth\r\nFireball\r\nPlant Growth\r\n\r\nLevel Four Spells-\r\nDominate Beast\r\nPolymorph\r\nDivination \r\nFreedom of Movement \r\nAura of Life\r\nFire Shield","equipment":"5 gp\r\nDagger, Scimitar\r\nLeather Armor\r\nExplorers Pack\r\nDruidic Focus- Feather clip\r\nScroll case filled with papers of his studies\r\nWinter Blanket\r\nCommon Clothes\r\nHerbalism Kit","personality_trait":"Since he spends most of his time in animal form and only really talks to Jic he is very socially awkward. Luckily he is a spy who does his work in animal form and can't talk. Ux has a short temper and usually takes his anger out on others.   ","ideal":"A part of the Council of Wisdom","bond":"Ux is Jic's partner","flaw":"Because of his anger, he sometimes takes things to far and that can get in the way of his goals.","features_and_traits":"- Darkvision \r\n- Fey Ancestry\r\nYou have advantage on saving throws against being charmed, and magic can\u2019t put you to sleep.\r\n- Mask of the Wild\r\nYou can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.\r\n- Natural Recovery\r\nStarting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can\u2019t use this feature again until you finish a long rest.\r\nFor example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.\r\n- Land\u2019s Stride\r\nStarting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\r\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.\r\n- Enhanced Bond\r\nThe bond with your wildfire spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus to one roll of the spell equal to the number rolled.\r\nIn addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit.","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"3","total_spell_slots_4":"2","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"428736","world":"faa203d4-dd42-426d-bd03-ca3beab5e84e","folder":""}