{"name":"Kjominic Joldoris","class":"Paladin","level":"10","background":"Knight of the Order","race":"Halfling - stout","alignment":"Lawful Good","proficiency_bonus":"4","strength":"14","dexterity":"10","constitution":"18","intelligence":"9","wisdom":"15","charisma":"14","str_save":"2","dex_save":"0","con_save":"4","int_save":"-1","wis_save":"2","cha_save":"2","hit_die":"10","total_hit_dice":"6","acrobatics":"4","animal_handling":"6","arcana":"3","athletics":"6","deception":"6","history":"3","insight":"6","intimidation":"6","investigation":"3","medicine":"4","nature":"3","perception":"6","performance":"6","persuasion":"6","religion":"3","sleight_of_hands":"4","stealth":"4","survival":"6","proficiencies":"Armor: Light Armor, Medium Armor, Heavy Armor, Shields\r\nWeapons: Simple Weapons, Martial Weapons\r\nTools: none\r\nSaving Throws: Wisdom, Charisma\r\nSkills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion\r\nLanguages: Common, Halfling, Gnomish, Dwarvish","armor_class":"25","hit_points":"79","initiative":"0","speed":"25 ft","proficiences_and_languages":"[Paladin]\r\n- Divine Sense: Sense against strong evil (60 ft) [1 + Chr modifier].\r\n- Dueling: one-handed melee gain +2 to damage rolls.\r\n- Divine Health: immune to disease.\r\n- Aura of Courage: cannot be frightened.\r\n\r\n[Sacred Oath]\r\n- Aura of Devotion: you and friendly creatures within 10 feet of you can\u2019t be Charmed while you are conscious.","attacks":"Unarmed | [roll:1d20+6] | [roll:1d6+1]\r\nMace | [roll:1d20+6] | [roll:1d6+1]\r\nJavelin | [roll:1d20+6] | [roll:1d6+1]\r\nshield | [roll: 1d4]\r\nMarduk Axe | [roll:1d12+1] | [roll:2d8+1] | [roll:3d6+1] | [roll:3d8+1] | [roll:5d8+1]\r\nper 1 ft : 6s, 12s, 1m, 5m, 2h.","spellcasting":"[Spellcasting]\r\n- Lay on Hands: Your blessed touch can heal wounds. Restore a total number of Hit Points equal to your Paladin level x 5. Also Null Debuff [Action].\r\n- Divine Smite: Hit with a melee attack, you can expend one spell slot to deal radiant damage to the target. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.\r\n- Aura of Protection: Creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1).\r\n- Thunderous Smite: deal thunder attack 2d6 to target. The creature must strengthen saving throw or be pushed 10ft and knocked pronely.\r\n- Shield Of Faith: granting +2 bonus AC to 60 ft creature you choose.\r\n- Compelled Duel: one creature within see range makes a wisdom saving throw. Failed then creature get agro.\r\n\r\n[Sacred Oath]\r\n- Sacred Weapon: Imbue one weapon that you are holding with positive energy. For 1 minute, you add your Charisma modifier to Attack Rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. [action].\r\n- Turn the Unholy: Present your holy Symbol and speak a prayer censuring fiends and Undead, within 30 feet must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage [action].\r\n- Zone of truth: 15 ft zone to guard against deception. the creature in the range should make the charisma-saving throw. failed then can't lie. or the enemy can be evasive by getting out of the zone.","equipment":"- Mace\r\n- Shield\r\n- Morphic Magical Prosthesis (the prosthetic arm that can change shape)\r\n- Javelins [5]\r\n- Priest's Pack\r\n- Muspelheim Plate (effect hot or cold to enemy a.k.a roll damage) and a Holy Symbol (Ebisu) (none)\r\n- Ring of Protection\r\n- boots of speed (click auto 2x speed)\r\n- Gold (8756) Silver (6) Copper (5)","personality_trait":"kind hearted, faithful believer in Ebisu","ideal":"Good to be good","bond":"Someone who is a friend of my kind is also my friend","flaw":"dog, wolf, cerberus","features_and_traits":"< Halfling >\r\n*Lucky\r\nroll 1 on d20, can reroll die.\r\n*Brave\r\nadvantage on saving throws against being frightened.\r\n*Halfling Nimbleness\r\nmove through the space of any creature larger\r\n*Stout Resilience\r\nHave an advantage on poison saving throw and resistance to poison damage","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"2","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"721107, 660158, 721094, 660088, 597359, 735142","class_features":"582435, 584125, 588088, 638454, 662301, 693169, 746453, 651913","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"641060, 646845","retinue":"","spellbook_0_level_spells":"216400, 216401","spellbook_1_level_spells":"376153, 376011, 365541, 267218, 375184, 375994","spellbook_2_level_spells":"267218, 374310, 376274, 216413","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"69","temporary_hit_points":"","hit_dice_used":"","xp":"33000","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"2","available_2nd_level_spellslots":"3","available_3rd_level_spellslots":"2","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"418152","world":"89a57edd-3e07-44dc-ac87-a1da1552a49e","folder":""}