{"name":"Abi-Dalzim's Horrid Wilting","spell_level":"8-level","school":"Necromancy","classes":"Wizard, Sorcerer","casting_time":"1 action","range":"150ft","duration":"Instantaneous","components":"Verbal, Somatic, Material","materials":"A bit of sponge","requires_concentration":"","spell_description":"You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren\u2019t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.\r\nNon-magical plants in the area that aren\u2019t creatures, such as trees and shrubs, wither and die instantly.","higher_levels":"","source":"Elemental Evil: 15","ritual":"","tags":"EE, 8th level, Necromancy, Wizard, Sorcerer","isShared":"on","templateId":"3000","blockId":"413843"}