{"name":"Galador Baenre","class":"Bard","level":"7","background":"Entertainer","race":"Drow","alignment":"Chaotic Good","proficiency_bonus":"3","strength":"8","dexterity":"16","constitution":"13","intelligence":"13","wisdom":"10","charisma":"19","str_save":"-1","dex_save":"6","con_save":"1","int_save":"1","wis_save":"0","cha_save":"7","hit_die":"8","total_hit_dice":"7","acrobatics":"6","animal_handling":"0","arcana":"1","athletics":"-1","deception":"7","history":"4","insight":"0","intimidation":"7","investigation":"4","medicine":"0","nature":"1","perception":"3","performance":"10","persuasion":"4","religion":"1","sleight_of_hands":"6","stealth":"9","survival":"0","proficiencies":"","armor_class":"14","hit_points":"45","initiative":"6","speed":"60","proficiences_and_languages":"HIGHEST Prof:   Dex, Charisma\t\r\nSongwriting:\tArcana, history\t\r\n\t\t\r\nLanguages:\tCommon, Elvish\t\r\nEntertainer's Pack:\tbackpack, bedroll, 2 costumes, 5 candles, 5 days rations, waterskin, disguise kit\t","attacks":"Bardic Inspiration (d10) -- Koulemma Tekee Taitelijan uptempto intense\r\nbonus action w\/i 50 ft || within 10 min, added to ability check, attack roll, or saving throw ||||| between long rests xcharisma modifier\t\t\t\r\nSong of Rest (d8) -- Koulemma Tekee Taitelijan OG quiet slow\t\t\t\t\t\r\nJack of All Trades: If not already w proficiency bonus, add to any ability check (proficiency bonus \/ 2)\t\t\t\t\t\r\nDrow Magic (Charisma-based; Dancing Lights cantrip, Faerie Fire and Darkness spells each once per day)\t\t\t\t\t\r\nMagical Secrets\t\t\t\t\t\r\nSuperior Darkvision (120 feet), Sunlight Sensitivity (disadvantage)\t\t\t\t\t","spellcasting":"Cantrips Known:  4\t\t\t\t\r\n##Dancing Lights##\tDrow innate\t\"1 action, 120 ft, VSM, Concentration 1 min\r\nYou create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.\"\t\t\t\r\n##Minor Illusion##\tNA\t\"Casting Time: 1 action || Range: 30 feet || Components: S, M (a bit of fleece) || Duration: 1 minute\r\nYou create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.\r\nIf you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.\r\nIf you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.\r\nIf a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.\"\t\t\t\r\n##Vicious Mockery##\tWisdom st, 1d4 psych-d\t\"Casting Time: 1 action || Range: 60 feet || Components: V || Duration: Instantaneous\r\nYou unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.\r\nThis spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).\"\t\t\t\r\n##Message##\t\"Casting Time: 1 action ||  Range: 120 feet || Components: V,S,M || Duration: 1 Round\r\nYou point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.\r\nYou can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.\"\t\t\t\r\n\r\nL1 Spells Known: 4\t\t\t\r\n##Faerie Fire##\tDrow innate, 1xday\t\"1 action, 60 ft, V, Concentation <=1 min\r\nEach object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.\r\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can\u2019t benefit from being invisible.\"\t\t\t\r\n##Comprehend Language##\t\t\"1 Action, V.S.M. lasts 1 hr\r\nFor the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.\r\nThis spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.\"\t\t\t\r\n##Animal Friendship##\tWIS save\t\"1 Action, 30 Ft, VSM, dur 24 hrs, attack WIS - damage: charmed\r\nThis spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends.\"\t\t\t\r\n##Unseen Servant##\tNA\t\"Casting Time: 1 action || Range: 60 feet || Components: V, S, M (a piece of string and a bit of wood) || Duration: 1 hour\r\nThis spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.\r\nOnce on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.\r\nIf you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.\"\t\t\t\r\n##Charm Person##\tWisdom st\t\"Casting Time: 1 action || Range: 30 feet || Components: V, S || Duration: 1 hour\r\nYou attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.\r\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.\"\t\t\t\r\n\r\nL2 Spells Known 3\t\tSlots Used\t2\t\t\r\n##Darkness##\tDrow innate; 1\/day\t\"1 action, 60 ft, V,M Concentration <=10 min\r\nMagical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can\u2019t see through this darkness, and nonmagical light can\u2019t illuminate it.\r\nIf the point you choose is on an object you are holding or one that isn\u2019t being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.\r\nIf any of this spell\u2019s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.\"\t\t\t\r\n##Hellish Rebuke##\tDex st, 2d10 fire-d or half\t\"Casting time: 1 reaction || 60 ft || V, S || Instantaneous \r\nYou point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.\"\t\t\t\r\n##Enthrall##\tWis st or disadv.\t\"Casting Time: 1 action || Range: 60 feet || Components: V, S || Duration: 1 minute\r\nYou weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.\"\t\t\t\r\n##Heat Metal##\tCON st\t\"1 Action, 60 ft, VSM (iron and flame), 1 minute, Fire damage\r\nChoose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.\r\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.\"\t\t\t\r\n\r\nL3 Spells Known 3\t\tSlots Used\t1\t\t\r\n##Hypnotic Pattern##\tWis st\t\"Casting Time: 1 action || Range: 120 feet || Components: S, M (crystal vial of glowing stuff) || Duration: Concentration, up to 1 minute\r\nYou create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.\"\t\t\t","equipment":"Leather Armor\r\nbackpack, bedroll, 2 costumes, 5 candles, 5 days rations, waterskin, disguise kit\t\r\n\r\nWeapons\t   Atk Bonus +\tDamage\r\nShortsword (5 ft)\t6\t1d6 + 3 piercing\r\nDagger (5ft)\t        6\t1d4 piercing","personality_trait":"Fun loving dude who doesn't really care what's legal and what's not - just wants to have a good time and make sure others are too","ideal":"Art, fun, exploration, storytelling","bond":"Hometown and lore of his people","flaw":"Vain, scaredy cat","features_and_traits":"##Bardic Inspiration (d10)## -- Koulemma Tekee Taitelijan uptempto intense\r\nbonus action w\/i 50 ft || within 10 min, added to ability check, attack roll, or saving throw ||||| between long rests xcharisma modifier\t\t\t\t\r\n##Song of Rest (d8)## -- Koulemma Tekee Taitelijan OG quiet slow\t\t\t\t\t\r\n##Jack of All Trades## If not already w proficiency bonus, add to any ability check (proficiency bonus \/ 2)\t\t\t\t\t\r\n##Drow Magic## (Charisma-based; Dancing Lights cantrip, Faerie Fire and Darkness spells each once per day)\t\t\t\t\t\r\n##Magical Secrets\t##\t\t\t\t\r\n##Superior Darkvision (120 feet)## Sunlight Sensitivity (disadvantage)\t\t\t\t\t","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"3","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"82, 226, 113","class_features":"213551, College of Lore","creatures_and_mounts":"","possessions_and_property":"125658, 159294, 288611","racestatblock":"288611","retinue":"","spellbook_0_level_spells":"331168, 169274, 170024, 169273, ","spellbook_1_level_spells":"332711, 291648, 296695, 332721, 332493","spellbook_2_level_spells":"324617, 324630, 184514, 377025","spellbook_3_level_spells":"377051","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","templateId":"404","blockId":"406555","isShared":"on"}