{"name":"Pirate","overview":"You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You've indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you've garnered a somewhat unsavory reputation in many a port town.\r\nIf you decide that your sailing career involved piracy, you can choose the Bad Reputation feature instead of the Ship's Passage feature. ","skillproficiences":"Athletics, Perception","toolproficiences":"Navigator's tools, vehicles (water)","lifestyle":"","languages":"","equipment":"A belaying pin (club), silk rope (50 feet), a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp","features":"[h1]Bad Reputation[\/h1]\r\nNo matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities. ","suggestedcharacteristics":"","traits":"","ideal":"","bond":"","flaw":"","tabledata":"","tags":"TSS, Backgrounds","templateId":"24","blockId":"401250","isShared":"on"}