{"name":"Hellgave\u2019s Life Trade","spell_level":"4-level","school":"Necromancy","classes":"Wizard, Cleric","casting_time":"1 Hour","range":"Touch","duration":"Instantaneous","components":"Verbal, Somatic, Material","materials":"100 gold worth of herbs and sage and 100 gold worth of rare oils and unguents ","requires_concentration":"","spell_description":"You try to bring a dead creature you touch back to life, provided that it has been dead no longer than 10 days. To try the ritual a willing person must sacrifice something of their own alongside the materials spent on creating the ritual. When you start the ritual roll a d100. The result of the roll decides what happens:\r\n1-10 you gain 1 exhaustion point\r\n11-20 you gain 3 exhaustion points\r\n21-30 you gain 5 exhaustion points\r\n31-50 you roll on the lingering injuries table\r\n51-70 you roll on the lingering injuries table twice\r\n71-90 you roll on the lingering injuries table with disadvantage\r\n91-99 you roll on the lingering injuries table twice with disadvantage\r\n100 you die\r\n\r\nAfter rolling the d100 you attempt to bring a person back to life. The creature\u2019s soul must be willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. The spell also reduces the death dc during the ritual by 5. \r\n\r\nThis spell also neutralizes any poison and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects, if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.\r\n","higher_levels":"","source":"World of Aloth","ritual":"","tags":"","templateId":"3000","blockId":"386927","isShared":"on"}