{"name":"Damian","class":"Paladin","level":"4","background":"Soldier","race":"Zarial Teifling","alignment":"Chaotic Neutral","proficiency_bonus":"2","strength":"17","dexterity":"18","constitution":"16","intelligence":"12","wisdom":"13","charisma":"19","str_save":"3","dex_save":"4","con_save":"3","int_save":"1","wis_save":"2","cha_save":"6","hit_die":"10","total_hit_dice":"4","acrobatics":"4","animal_handling":"2","arcana":"1","athletics":"5","deception":"4","history":"1","insight":"4","intimidation":"6","investigation":"1","medicine":"4","nature":"1","perception":"2","performance":"4","persuasion":"4","religion":"1","sleight_of_hands":"4","stealth":"4","survival":"2","proficiencies":"All armor and Shields\r\nAll martial and simple weapons\r\nPlaying card set, vehicles (Land)\r\nCommon, Infernal\r\n","armor_class":"16","hit_points":"44","initiative":"4","speed":"30ft","proficiences_and_languages":"","attacks":"Dagger | [roll: 1d20+6] | [roll:1d4+4]\r\nGreat-sword | [roll: 1d20+5] | [roll:2d6+3]\r\nLance | [roll: 1d20+5] | [roll:1d12+3]\r\nUnarmed strike | [roll: 1d20+5] | [4]","spellcasting":"Bless\r\nCeremony\r\nCommand\r\nCompelled Duel\r\nCure wounds\r\nDetect Evil and Good\r\nDetect Magic\r\nDetect Poison and Disease\r\nDivine Favor\r\nExpeditious retreat\r\nGuiding Bolt\r\nHeroism\r\nProtection from Evil and Good\r\nPurify Food and Drink\r\nSearing Smite\r\nShield of Faith\r\nThaumaturgy\r\nThunderous Smite\r\nWrathful Smite","equipment":"Poison Dagger\r\nBackpack\r\nBedroll\r\nChain Mail\r\nCommon Clothes\r\nDagger\r\nDamocles dagger (Holy Symbol)\r\nGreat-sword\r\nLance\r\nMess Kit\r\nPlaying Card Set\r\nRations X10\r\n50 ft of Rope\r\nShield Tinderbox\r\nTorch X10\r\nWaterskin","personality_trait":"I\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\r\n\r\n\r\nI face problems head-on. A simple, direct solution is the best path to success.","ideal":"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)","bond":"I fight for those who cannot fight for themselves.","flaw":"My hatred of my enemies is blind and unreasoning.","features_and_traits":"Divine Sense-As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 5 times per long rest.\r\n\r\nLay on Hands-You have a pool of healing power that can restore 20 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.\r\n\r\nGreat Weapon Fighting\r\n\r\nDivine Smite- When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total).\r\n\r\nDivine Health- You are Immune to disease\r\n\r\nOath of Heroism- Oath spell tree, Channel Divinity,\r\n\r\nChannel Divinity-1 bonus action\r\nPeerless Athlete. You can use your Channel Divinity to augment your athleticism with divine favor. As a bonus action, you gain advantage on all Strength (Athletics) and Dexterity (Acrobatics) checks for the next 10 minutes.\r\n\r\nLegendary Strike. You can use your Channel Divinity as a bonus action to guide your attacks: for 1 minute, your weapon attacks score a critical hit on a roll of 19 or 20 on the d20.\r\n\r\nDark vision-You can see darkness in shades of gray up to 60 ft\r\n\r\nHellish Resistance- You have resistance to fire damage.\r\n\r\nGreat Weapon Master-\u2022On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.\r\n\r\n Before you make a melee attack with a heavy weapon with which you are proficient, you can choose to take a -5 penalty to the attack roll. If you do so and the attack hits, it deals +10 damage.\r\n\r\nSentry-Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. This stops any movement they may have been taking.\r\n\r\nCreatures within your reach provoke opportunity attacks even if they took the Disengage action.\r\n\r\nWhen a creature within your reach makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.","total_spell_slots_1":"3","total_spell_slots_2":"0","total_spell_slots_3":"0","total_spell_slots_4":"0","total_spell_slots_5":"0","total_spell_slots_6":"0","total_spell_slots_7":"0","total_spell_slots_8":"0","total_spell_slots_9":"0","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"Oath of heroism","isShared":"on","templateId":"404","blockId":"386316"}